My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Balloon Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Goblins Balloon Inferno Dragon
Zap
Goblins Balloon Inferno Dragon
Barbarian Barrel
Goblins Knight Goblin Cage
The Log
Goblins Goblin Cage
Earthquake
Goblin Cage
Arrows
Goblins
Royal Delivery
Goblins Knight Goblin Cage Balloon Bowler Inferno Dragon
Fireball
Goblin Cage Balloon Bowler Inferno Dragon
Poison
Goblin Cage Balloon
Lightning
Knight Goblin Cage Balloon Bowler Inferno Dragon
Rocket
Balloon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Goblin Cage Freeze Inferno Dragon Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Knight Goblin Cage

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Balloon Knight Freeze Bowler
Knight
Balloon Arrows
Goblin Cage
Balloon
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Goblin Cage
Bowler
Arrows
Inferno Dragon

Defense Synergies 0 9

Goblins
Knight Goblin Cage Freeze
Arrows
Knight Bowler
Knight
Goblins Arrows Goblin Cage Bowler
Goblin Cage
Goblins Knight Bowler Inferno Dragon
Freeze
Goblins
Balloon
Bowler
Arrows Knight Goblin Cage
Inferno Dragon
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Goblin Cage
Inferno Dragon Goblins Knight Goblin Cage
Goblin Cage Bowler Goblins Knight Freeze Inferno Dragon
Goblin Cage Inferno Dragon Goblins Knight Bowler
Arrows Goblin Cage Bowler
Arrows Freeze Bowler Goblins
Inferno Dragon Arrows Goblin Cage Freeze
Bowler Arrows Goblin Cage
Inferno Dragon Goblins Goblin Cage
Knight Goblins Bowler
Goblins Arrows Knight Freeze Bowler
Arrows Inferno Dragon
Goblin Cage Bowler Knight Freeze
Bowler Goblins Arrows Goblin Cage Freeze
Inferno Dragon Knight Goblin Cage
Goblin Cage Freeze Bowler Inferno Dragon
Goblins Arrows Knight Goblin Cage Bowler
Arrows Goblin Cage Goblins Knight Bowler
Arrows Goblin Cage Freeze Knight Bowler Inferno Dragon
Goblin Cage Inferno Dragon
Bowler Goblins Arrows Knight
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Goblin Cage Bowler
Arrows Knight Bowler Inferno Dragon
Goblins Knight Goblin Cage Bowler
Bowler Knight Goblin Cage
Knight Goblin Cage Bowler Inferno Dragon
Arrows Freeze
Goblins Knight Goblin Cage Bowler
Knight Goblin Cage Inferno Dragon
Goblin Cage Freeze Goblins Knight Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Knight Goblin Cage Bowler
Arrows Goblin Cage Bowler
Bowler Knight Goblin Cage
Goblin Cage Bowler
Goblins Knight Goblin Cage Freeze Bowler Inferno Dragon
Arrows Bowler Goblin Cage Freeze Inferno Dragon
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Bowler
Arrows
Arrows Knight Freeze
Arrows Bowler
Arrows Freeze
Arrows Bowler
Arrows Freeze Bowler
Arrows
Goblins Bowler
Arrows Knight Bowler
Arrows
Knight Bowler
Arrows Freeze
Arrows
Arrows Bowler
Arrows Bowler
Arrows Freeze
Arrows Bowler
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Freeze Bowler
Inferno Dragon
Arrows Bowler
Arrows Bowler
Arrows
Arrows
Freeze
Bowler
Arrows
Arrows Freeze
Arrows Bowler
Freeze
Arrows
Freeze
Arrows
Knight Bowler
Arrows Bowler
Arrows
Freeze Bowler
Freeze Bowler
Inferno Dragon
Bowler

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