My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Firecracker Royal Giant
Barbarian Barrel
Knight Firecracker Barbarians Wizard
The Log
Firecracker Barbarians Royal Giant Hog Rider
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Barbarians Hog Rider Wizard
Fireball
Firecracker Barbarians Hog Rider Wizard
Poison
Firecracker Barbarians Wizard
Lightning
Knight Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Hog Rider Barbarians Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Royal Giant Mega Knight
Knight
Firecracker Hog Rider Zap Wizard
Firecracker
Zap Knight Royal Giant Hog Rider Mega Knight
Barbarians
Hog Rider
Royal Giant
Firecracker Zap Hog Rider Wizard
Hog Rider
Zap Knight Firecracker Barbarians Royal Giant Wizard Mega Knight
Wizard
Knight Royal Giant Hog Rider Mega Knight
Mega Knight
Zap Firecracker Hog Rider Wizard

Defense Synergies 2 6

Zap
Mega Knight Knight Firecracker Barbarians
Knight
Firecracker Zap Wizard
Firecracker
Knight Zap Mega Knight
Barbarians
Zap
Royal Giant
Hog Rider
Wizard
Knight Mega Knight
Mega Knight
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard
Barbarians Zap Knight Firecracker Mega Knight
Barbarians Mega Knight Knight
Barbarians Knight Firecracker Mega Knight
Firecracker Barbarians Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Wizard
Zap Barbarians Mega Knight
Barbarians
Knight Firecracker Barbarians Mega Knight
Barbarians Zap Knight Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Barbarians Mega Knight Zap Knight Wizard
Wizard Mega Knight Zap Firecracker Barbarians
Barbarians Knight Mega Knight
Barbarians Zap Mega Knight
Barbarians Wizard Mega Knight Knight Firecracker
Mega Knight Zap Knight Firecracker Barbarians Wizard
Zap Wizard Knight Firecracker Barbarians Mega Knight
Barbarians
Wizard Mega Knight Knight Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Zap
Zap Knight Firecracker Wizard Mega Knight
Barbarians Mega Knight Zap Knight
Mega Knight Zap Knight Barbarians
Barbarians Knight Mega Knight
Firecracker Wizard Zap
Knight Barbarians
Mega Knight Knight Barbarians
Zap Mega Knight Knight Firecracker Barbarians
Barbarians
Mega Knight Knight Barbarians
Mega Knight Zap Barbarians
Barbarians Mega Knight Knight Wizard
Wizard Firecracker Barbarians Mega Knight
Barbarians Zap Knight Firecracker
Mega Knight Zap Firecracker Barbarians Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker Barbarians
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Firecracker Zap Knight Wizard
Zap Firecracker Wizard
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap Barbarians
Zap Firecracker Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Mega Knight
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Barbarians
Zap Firecracker Wizard
Knight Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Wizard Mega Knight

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