My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Fire Spirit Hog Rider Guards
Zap
Fire Spirit Guards
Barbarian Barrel
Fire Spirit Knight Guards Executioner
The Log
Fire Spirit Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Knight Hog Rider Guards Executioner
Fireball
Hog Rider Executioner
Poison
Guards Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Guards Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Earthquake Guards Tornado Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Earthquake

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Knight
Hog Rider Executioner Fire Spirit Earthquake The Log
Earthquake
Hog Rider Knight Tornado The Log
Hog Rider
Fire Spirit Knight Earthquake The Log Guards Tornado Executioner
Guards
Hog Rider The Log
Tornado
Executioner Earthquake Hog Rider The Log
Executioner
Knight Tornado Hog Rider The Log
The Log
Hog Rider Knight Earthquake Guards Tornado Executioner

Defense Synergies 3 11

Fire Spirit
Knight Tornado The Log
Knight
Fire Spirit Executioner Earthquake Tornado The Log
Earthquake
Knight Tornado The Log
Hog Rider
Guards
Executioner The Log
Tornado
Executioner Fire Spirit Knight Earthquake The Log
Executioner
Knight Tornado Guards The Log
The Log
Fire Spirit Knight Earthquake Guards Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Executioner The Log
Knight Executioner The Log
Tornado Fire Spirit Knight Executioner
Knight Guards
Earthquake Tornado The Log
Tornado The Log Fire Spirit Earthquake Guards Executioner
Tornado Fire Spirit Executioner
Earthquake The Log
Tornado
Knight Guards Tornado Fire Spirit
Guards Executioner Knight Earthquake Tornado The Log
Executioner Tornado
Fire Spirit Knight Earthquake Guards The Log
Fire Spirit Executioner Earthquake Guards Tornado The Log
Knight
Tornado The Log
Knight Tornado Executioner
Fire Spirit Knight Guards Tornado Executioner The Log
Earthquake Tornado Executioner The Log Fire Spirit Knight Guards
Tornado
Fire Spirit Knight Earthquake Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight Executioner The Log
Guards Knight The Log
Guards Knight Tornado The Log
Knight Guards Executioner
Fire Spirit Executioner Tornado
Guards Knight
Knight
Knight Tornado The Log
Guards
Knight Guards
Guards Tornado The Log
Knight Guards Executioner
Executioner
Guards Knight Tornado Executioner The Log
Executioner Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Guards The Log
Tornado Executioner The Log
Earthquake The Log
Earthquake Knight Guards The Log
Executioner Fire Spirit Earthquake The Log
Executioner Fire Spirit Tornado
Fire Spirit Earthquake Tornado Executioner The Log
Earthquake The Log Fire Spirit Tornado Executioner
The Log Tornado
Fire Spirit Guards Tornado
Knight Earthquake Tornado The Log
Fire Spirit Tornado Executioner
Earthquake Fire Spirit Knight Executioner The Log
Earthquake
Earthquake The Log
Earthquake Executioner The Log
Earthquake Executioner The Log
Earthquake Tornado
Fire Spirit Earthquake Executioner The Log
Fire Spirit Earthquake Tornado The Log
Earthquake The Log
Tornado
Tornado The Log
Earthquake The Log
Earthquake Tornado The Log Fire Spirit Executioner
The Log Earthquake Tornado Executioner
Tornado The Log
Tornado The Log
Fire Spirit Tornado Executioner
Guards
Earthquake The Log
Earthquake The Log
Earthquake Fire Spirit Guards
Fire Spirit Tornado Executioner
The Log
Knight Executioner
The Log Earthquake Executioner
Tornado
Executioner
Guards Tornado The Log
Tornado Executioner
Tornado Executioner The Log

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