My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Knight Skeleton Army Executioner
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Skeleton Army Executioner P.E.K.K.A
Fireball
Hog Rider Skeleton Army Executioner
Poison
Skeleton Army Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Tornado Fireball Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Army Tornado

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado P.E.K.K.A Knight Executioner
Knight
Hog Rider Executioner Zap Fireball
Fireball
Zap Hog Rider Tornado Knight
Hog Rider
Zap Knight Fireball Tornado Executioner
Skeleton Army
Tornado
Zap Fireball Executioner P.E.K.K.A Hog Rider
Executioner
Knight Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Executioner

Defense Synergies 5 9

Zap
Fireball Knight Skeleton Army Tornado Executioner P.E.K.K.A
Knight
Executioner Zap Fireball Skeleton Army Tornado
Fireball
Zap Tornado Knight
Hog Rider
Skeleton Army
Zap Knight Executioner
Tornado
Fireball Executioner P.E.K.K.A Zap Knight
Executioner
Knight Tornado Zap Skeleton Army
P.E.K.K.A
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner
Skeleton Army P.E.K.K.A Zap Knight Executioner
Skeleton Army Tornado P.E.K.K.A Knight Executioner
Skeleton Army P.E.K.K.A Knight
Fireball Skeleton Army Tornado P.E.K.K.A
Fireball Skeleton Army Tornado Zap Executioner
Tornado Zap Fireball Executioner
Zap Fireball P.E.K.K.A
P.E.K.K.A Skeleton Army Tornado
Knight Skeleton Army Tornado
Skeleton Army Executioner Zap Knight Fireball Tornado
Executioner Zap Fireball Tornado
Skeleton Army P.E.K.K.A Zap Knight Fireball
Fireball Skeleton Army Executioner Zap Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army Tornado Zap Fireball P.E.K.K.A
Knight Fireball Skeleton Army Tornado Executioner P.E.K.K.A
Fireball Zap Knight Skeleton Army Tornado Executioner
Zap Tornado Executioner Knight Fireball
P.E.K.K.A Tornado
Skeleton Army Knight Fireball Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap Knight Executioner
Skeleton Army P.E.K.K.A Zap Knight
Skeleton Army P.E.K.K.A Zap Knight Fireball Tornado
P.E.K.K.A Knight Skeleton Army Executioner
Fireball Executioner Zap Tornado
Skeleton Army P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Knight Fireball Skeleton Army Tornado
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Zap Fireball Tornado
Skeleton Army P.E.K.K.A Knight Fireball Executioner
Fireball Skeleton Army Executioner
Skeleton Army Zap Knight Fireball Tornado Executioner P.E.K.K.A
Executioner Zap Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado Executioner
Fireball
Knight Fireball
Fireball Executioner Zap
Fireball Executioner Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Tornado
Zap Knight Fireball Tornado
Fireball Zap Tornado Executioner
Knight Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Executioner
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Executioner
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Skeleton Army
Fireball Zap Tornado Executioner
Fireball
Fireball Knight Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner
P.E.K.K.A
Fireball

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