My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Furnace
Zap
Bats Goblin Gang Furnace
Barbarian Barrel
Knight Goblin Gang Furnace Magic Archer
The Log
Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Knight Goblin Gang Hog Rider Magic Archer
Fireball
Goblin Gang Hog Rider Furnace Magic Archer
Poison
Bats Goblin Gang Furnace Magic Archer
Lightning
Knight Furnace Magic Archer
Rocket
Hog Rider Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Hog Rider Furnace Poison Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Goblin Gang Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight
Knight
Bats Goblin Gang Hog Rider Furnace Poison Magic Archer
Goblin Gang
Knight Hog Rider
Hog Rider
Bats Knight Goblin Gang Furnace Poison Magic Archer Mega Knight
Furnace
Knight Hog Rider
Poison
Knight Hog Rider Mega Knight
Magic Archer
Knight Hog Rider Mega Knight
Mega Knight
Bats Hog Rider Poison Magic Archer

Defense Synergies 3 8

Bats
Knight Mega Knight
Knight
Bats Goblin Gang Magic Archer Furnace Poison
Goblin Gang
Knight Furnace Magic Archer
Hog Rider
Furnace
Knight Goblin Gang Magic Archer
Poison
Knight Mega Knight
Magic Archer
Knight Goblin Gang Furnace Mega Knight
Mega Knight
Bats Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Bats Knight Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight Bats Knight
Bats Knight Goblin Gang Furnace Mega Knight
Poison Mega Knight
Goblin Gang Bats Furnace Magic Archer Mega Knight
Bats Furnace Goblin Gang Poison Magic Archer
Poison Magic Archer Mega Knight
Goblin Gang Furnace
Knight Goblin Gang Mega Knight
Bats Goblin Gang Poison Knight Furnace Magic Archer Mega Knight
Bats Goblin Gang Furnace Poison Magic Archer
Furnace Mega Knight Bats Knight Goblin Gang
Mega Knight Bats Goblin Gang Furnace Poison Magic Archer
Knight Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight
Mega Knight Bats Knight Goblin Gang Furnace Poison
Mega Knight Bats Knight Goblin Gang Furnace Magic Archer
Furnace Poison Bats Knight Magic Archer Mega Knight
Goblin Gang Mega Knight Bats Knight Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Furnace
Poison Knight Goblin Gang Magic Archer Mega Knight
Goblin Gang Mega Knight Bats Knight Furnace
Goblin Gang Mega Knight Bats Knight
Knight Goblin Gang Mega Knight
Furnace Poison Bats Goblin Gang Magic Archer
Goblin Gang Bats Knight Furnace
Mega Knight Knight
Mega Knight Bats Knight Poison Magic Archer
Goblin Gang
Mega Knight Bats Knight
Mega Knight Poison
Mega Knight Knight Goblin Gang
Furnace Magic Archer Mega Knight
Goblin Gang Bats Knight Furnace Poison Magic Archer
Bats Poison Mega Knight Magic Archer
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight
Poison Magic Archer
Poison Magic Archer
Knight Poison
Poison Furnace Magic Archer Mega Knight
Poison Bats Furnace Magic Archer
Furnace Poison Magic Archer
Poison Magic Archer
Poison
Bats Goblin Gang Poison
Poison Knight Magic Archer
Poison Magic Archer
Poison Knight Magic Archer
Poison Magic Archer
Furnace Poison Magic Archer
Furnace Poison Magic Archer
Magic Archer Furnace Poison Mega Knight
Poison
Bats
Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison
Poison
Poison Furnace Magic Archer Mega Knight
Poison Magic Archer
Poison Magic Archer Mega Knight
Poison Magic Archer
Poison Bats Furnace Magic Archer
Bats Poison
Poison Magic Archer Mega Knight
Poison Magic Archer
Mega Knight
Poison Magic Archer
Bats Goblin Gang Magic Archer
Poison Magic Archer
Poison Knight Goblin Gang Magic Archer Mega Knight
Poison Magic Archer
Poison
Mega Knight
Bats Goblin Gang Poison Magic Archer
Bats Poison Magic Archer
Poison Magic Archer Mega Knight

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