My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Knight Tesla Ice Wizard
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Hog Rider Ice Wizard
Fireball
Tesla Hog Rider Ice Wizard
Poison
Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Earthquake Ice Wizard Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider
Knight
Ice Spirit Hog Rider Earthquake The Log Ice Wizard
Tesla
Earthquake
Hog Rider Knight The Log
Hog Rider
Ice Spirit Knight Earthquake The Log
The Log
Hog Rider Knight Earthquake
Ice Wizard
Knight

Defense Synergies 4 16

Skeletons
Tesla Ice Spirit Knight Earthquake The Log Ice Wizard
Ice Spirit
Skeletons Knight Tesla Earthquake The Log Ice Wizard
Knight
Tesla Ice Wizard Skeletons Ice Spirit Earthquake The Log
Tesla
Skeletons Knight The Log Ice Spirit Earthquake
Earthquake
Skeletons Ice Spirit Knight Tesla The Log Ice Wizard
Hog Rider
The Log
Tesla Skeletons Ice Spirit Knight Earthquake Ice Wizard
Ice Wizard
Knight Skeletons Ice Spirit Earthquake The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla The Log
Skeletons Ice Spirit Knight Tesla The Log Ice Wizard
Tesla Skeletons Knight Ice Wizard
Tesla Skeletons Knight Ice Wizard
Earthquake The Log
The Log Skeletons Tesla Earthquake Ice Wizard
Tesla Ice Spirit Ice Wizard
Earthquake Tesla The Log
Tesla Skeletons Ice Wizard
Knight Skeletons Ice Spirit Tesla Ice Wizard
Ice Wizard Skeletons Knight Tesla Earthquake The Log
Tesla Ice Wizard
Tesla Skeletons Ice Spirit Knight Earthquake The Log Ice Wizard
Ice Spirit Tesla Earthquake The Log
Knight Tesla
Ice Spirit Tesla The Log
Tesla Skeletons Knight
Ice Spirit Tesla Knight The Log Ice Wizard
Earthquake The Log Ice Spirit Knight Tesla Ice Wizard
Tesla
Knight Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Knight Tesla The Log
Skeletons Ice Spirit Knight The Log
Knight Tesla The Log
Skeletons Knight Tesla
Skeletons Ice Spirit Tesla Ice Wizard
Skeletons Knight Tesla Ice Wizard
Knight Tesla
Skeletons Ice Spirit Knight The Log
Skeletons Tesla
Knight Tesla
The Log
Skeletons Knight Tesla
Tesla
Tesla Skeletons Ice Spirit Knight The Log
Tesla Earthquake The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
The Log Ice Wizard
Earthquake The Log
Earthquake Knight The Log
Earthquake The Log
Ice Spirit Ice Wizard
Earthquake The Log
Earthquake The Log Ice Spirit Ice Wizard
The Log
Knight Earthquake The Log
Earthquake Knight The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Ice Spirit Ice Wizard
The Log Earthquake Ice Wizard
The Log
The Log
Ice Wizard
Ice Spirit
Earthquake The Log
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit
Ice Wizard
The Log
Knight
The Log Earthquake
Ice Spirit The Log
The Log

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