My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Barbarian Barrel
Electro Spirit Knight Ice Wizard
The Log
Electro Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Hog Rider Electro Dragon Ice Wizard
Fireball
Hog Rider Electro Dragon Ice Wizard
Poison
Electro Dragon Ice Wizard
Lightning
Knight Electro Dragon Ice Wizard
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Poison Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Tornado Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Tornado Ice Wizard Hog Rider Poison Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Tornado

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Knight
Hog Rider Poison Electro Dragon The Log Ice Wizard
Hog Rider
Knight The Log Electro Spirit Tornado Poison
Tornado
Hog Rider Poison Electro Dragon The Log Ice Wizard
Poison
Knight Hog Rider Tornado Electro Dragon The Log
Electro Dragon
Knight Tornado Poison Ice Wizard
The Log
Hog Rider Knight Tornado Poison
Ice Wizard
Knight Tornado Electro Dragon

Defense Synergies 3 12

Electro Spirit
The Log
Knight
Electro Dragon Ice Wizard Tornado Poison The Log
Hog Rider
Tornado
Ice Wizard Knight Poison Electro Dragon The Log
Poison
Knight Tornado The Log Ice Wizard
Electro Dragon
Knight Tornado The Log Ice Wizard
The Log
Electro Spirit Knight Tornado Poison Electro Dragon Ice Wizard
Ice Wizard
Knight Tornado Poison Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon The Log
Knight Electro Dragon The Log Ice Wizard
Tornado Knight Electro Dragon Ice Wizard
Knight Electro Dragon Ice Wizard
Tornado Poison The Log
Tornado The Log Electro Spirit Electro Dragon Ice Wizard
Tornado Electro Spirit Poison Electro Dragon Ice Wizard
Electro Spirit Poison Electro Dragon The Log
Tornado Ice Wizard
Knight Tornado Ice Wizard
Poison Ice Wizard Electro Spirit Knight Tornado Electro Dragon The Log
Tornado Poison Electro Dragon Ice Wizard
Knight Electro Dragon The Log Ice Wizard
Electro Spirit Tornado Poison Electro Dragon The Log
Knight
Tornado The Log
Knight Tornado Poison Electro Dragon
Electro Spirit Knight Tornado Electro Dragon The Log Ice Wizard
Tornado Poison The Log Electro Spirit Knight Electro Dragon Ice Wizard
Tornado
Electro Spirit Knight Poison Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Electro Dragon The Log
Knight Electro Dragon The Log
Knight Tornado The Log
Knight
Poison Electro Spirit Tornado Electro Dragon Ice Wizard
Knight Ice Wizard
Knight
Electro Dragon Electro Spirit Knight Tornado Poison The Log
Knight Electro Dragon
Tornado Poison The Log
Knight
Electro Dragon
Electro Dragon Electro Spirit Knight Tornado Poison The Log
Poison Electro Spirit Electro Dragon The Log Ice Wizard
Electro Spirit Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Electro Dragon The Log
Poison Tornado Electro Dragon The Log Ice Wizard
Poison Electro Dragon The Log
Knight Poison The Log
Poison The Log
Poison Electro Spirit Tornado Electro Dragon Ice Wizard
Tornado Poison The Log
Poison The Log Tornado Electro Dragon Ice Wizard
Poison The Log Tornado Electro Dragon
Tornado Poison Electro Dragon
Poison Knight Tornado Electro Dragon The Log
Poison Tornado Electro Dragon
Poison Knight The Log
Poison Electro Dragon
Poison The Log
Poison Electro Dragon The Log
Poison Electro Dragon The Log
Tornado Poison
Poison Electro Dragon The Log
Tornado Poison Electro Dragon The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison Electro Dragon The Log
Tornado Poison The Log Electro Spirit Electro Dragon Ice Wizard
Poison The Log Tornado Electro Dragon Ice Wizard
Tornado Poison Electro Dragon The Log
Poison Tornado The Log
Poison Tornado Electro Dragon Ice Wizard
Electro Dragon Electro Spirit Poison
Poison Electro Dragon The Log
Electro Spirit Poison Electro Dragon
Poison The Log
Electro Spirit Electro Dragon
Poison Tornado Electro Dragon Ice Wizard
The Log
Poison Knight Electro Dragon
The Log Poison Electro Dragon
Tornado Poison
Electro Dragon
Electro Dragon Electro Spirit Tornado Poison The Log
Tornado Poison Electro Dragon
Poison Electro Dragon Tornado The Log
Electro Dragon

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