My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Goblin Hut Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Goblin Hut Hunter Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblins Goblin Gang Furnace Goblin Hut Inferno Dragon
Zap
Goblins Goblin Gang Furnace Goblin Hut Inferno Dragon
Barbarian Barrel
Goblins Knight Goblin Gang Furnace Goblin Hut Hunter
The Log
Goblins Goblin Gang Furnace Goblin Hut Hunter
Earthquake
Goblin Gang Furnace Goblin Hut
Arrows
Goblins Goblin Gang Furnace Goblin Hut
Royal Delivery
Goblins Knight Goblin Gang Goblin Hut Hunter Inferno Dragon
Fireball
Goblin Gang Furnace Goblin Hut Hunter Inferno Dragon
Poison
Goblin Gang Furnace Goblin Hut Hunter
Lightning
Knight Furnace Goblin Hut Hunter Inferno Dragon
Rocket
Furnace Goblin Hut Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Goblin Gang Furnace Hunter Inferno Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Goblin Gang

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight
Knight
Goblin Gang Arrows Furnace Goblin Hut Hunter
Goblin Gang
Knight Goblin Hut
Furnace
Knight Goblin Hut
Goblin Hut
Knight Goblin Gang Furnace
Hunter
Knight
Inferno Dragon

Defense Synergies 2 12

Goblins
Knight Hunter
Arrows
Knight Furnace Goblin Hut
Knight
Goblin Gang Hunter Goblins Arrows Furnace Goblin Hut
Goblin Gang
Knight Furnace Goblin Hut Inferno Dragon
Furnace
Arrows Knight Goblin Gang Goblin Hut
Goblin Hut
Arrows Knight Goblin Gang Furnace Hunter
Hunter
Knight Goblins Goblin Hut
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut
Hunter Inferno Dragon Goblins Knight Goblin Gang Furnace Goblin Hut
Goblin Gang Furnace Goblin Hut Hunter Goblins Knight Inferno Dragon
Goblin Hut Hunter Inferno Dragon Goblins Knight Goblin Gang Furnace
Arrows
Arrows Goblin Gang Goblins Furnace Hunter
Furnace Hunter Inferno Dragon Arrows Goblin Gang Goblin Hut
Arrows
Hunter Inferno Dragon Goblins Goblin Gang Furnace Goblin Hut
Knight Goblin Gang Goblins Hunter
Goblins Goblin Gang Arrows Knight Furnace Goblin Hut Hunter
Arrows Hunter Inferno Dragon Goblin Gang Furnace Goblin Hut
Furnace Goblin Hut Hunter Knight Goblin Gang
Goblins Arrows Goblin Gang Furnace Goblin Hut Hunter
Inferno Dragon Knight Goblin Gang Furnace Goblin Hut Hunter
Goblin Gang Furnace Goblin Hut Hunter Inferno Dragon
Goblins Arrows Knight Goblin Gang Furnace Goblin Hut Hunter
Arrows Goblins Knight Goblin Gang Furnace Goblin Hut Hunter
Arrows Furnace Hunter Knight Goblin Hut Inferno Dragon
Goblin Hut Hunter Inferno Dragon
Goblin Gang Goblins Arrows Knight Furnace Hunter
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Furnace Goblin Hut
Arrows Knight Goblin Gang Hunter Inferno Dragon
Goblin Gang Goblins Knight Furnace Goblin Hut Hunter
Goblin Gang Hunter Knight
Knight Goblin Gang Goblin Hut Hunter Inferno Dragon
Arrows Furnace Goblin Gang Goblin Hut Hunter
Goblin Gang Goblins Knight Furnace Goblin Hut Hunter
Knight Hunter Inferno Dragon
Goblins Knight Goblin Hut Inferno Dragon
Goblin Gang Goblin Hut Inferno Dragon
Inferno Dragon Knight Goblin Hut Hunter
Arrows
Knight Goblin Gang Hunter
Furnace
Goblin Gang Goblin Hut Goblins Knight Furnace Hunter Inferno Dragon
Arrows Goblin Hut Hunter Inferno Dragon
Arrows Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Goblin Hut
Arrows Knight
Arrows Furnace
Arrows Furnace Hunter
Arrows Furnace
Arrows Hunter
Arrows
Goblins Goblin Gang
Arrows Knight
Arrows
Knight Goblin Hut Hunter
Arrows
Arrows Furnace Goblin Hut
Arrows Furnace Goblin Hut Hunter
Arrows Furnace Goblin Hut
Arrows
Arrows Hunter
Arrows
Arrows
Arrows
Arrows Furnace Hunter
Inferno Dragon
Arrows Hunter
Arrows
Arrows
Arrows Furnace Hunter
Goblin Hut
Arrows Hunter
Arrows
Arrows
Goblin Gang Goblin Hut
Arrows Hunter
Arrows
Knight Goblin Gang Hunter
Arrows
Arrows
Goblin Gang
Inferno Dragon

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