My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Knight Dart Goblin Wizard
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Hog Rider Wizard P.E.K.K.A
Fireball
Dart Goblin Hog Rider Wizard
Poison
Dart Goblin Wizard
Lightning
Knight Ice Golem Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Knight Dart Goblin Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Knight Ice Golem Dart Goblin The Log
Knight
Dart Goblin Hog Rider Zap Wizard The Log
Ice Golem
Hog Rider Zap Dart Goblin
Dart Goblin
Knight Zap Ice Golem Hog Rider P.E.K.K.A The Log
Hog Rider
Zap Knight Ice Golem The Log Dart Goblin Wizard
Wizard
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Dart Goblin Wizard The Log
The Log
Hog Rider Zap Knight Dart Goblin P.E.K.K.A

Defense Synergies 2 14

Zap
Knight Ice Golem Dart Goblin P.E.K.K.A The Log
Knight
Dart Goblin Zap Wizard The Log
Ice Golem
Zap Dart Goblin Wizard The Log
Dart Goblin
Knight Zap Ice Golem P.E.K.K.A The Log
Hog Rider
Wizard
Knight Ice Golem P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Dart Goblin Wizard
The Log
P.E.K.K.A Zap Knight Ice Golem Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Ice Golem Dart Goblin Wizard The Log
P.E.K.K.A Zap Knight Dart Goblin The Log
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A The Log
The Log Zap Dart Goblin
Dart Goblin Zap Wizard
Zap Ice Golem Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
Knight Ice Golem Dart Goblin
Dart Goblin Zap Knight Ice Golem Wizard The Log
Zap Dart Goblin Wizard
P.E.K.K.A Zap Knight Wizard The Log
Wizard Zap Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Knight
Zap P.E.K.K.A The Log
Wizard Knight P.E.K.K.A
Zap Knight Dart Goblin Wizard The Log
Zap Wizard The Log Knight Ice Golem Dart Goblin
P.E.K.K.A Dart Goblin
Wizard Knight Dart Goblin P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Ice Golem P.E.K.K.A
Zap Knight Ice Golem Wizard The Log
P.E.K.K.A Zap Knight Ice Golem The Log
P.E.K.K.A Zap Knight Ice Golem The Log
P.E.K.K.A Knight
Wizard Zap Ice Golem Dart Goblin
P.E.K.K.A Knight Ice Golem Dart Goblin
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Ice Golem The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Zap The Log
P.E.K.K.A Knight Ice Golem Wizard
Wizard Dart Goblin
Zap Knight Ice Golem Dart Goblin P.E.K.K.A The Log
Zap Ice Golem Dart Goblin Wizard P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Knight Ice Golem Dart Goblin The Log
Wizard Zap The Log
Wizard Zap Ice Golem Dart Goblin
Dart Goblin Wizard The Log
The Log Zap Ice Golem Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Zap Knight Dart Goblin Wizard The Log
Zap Dart Goblin Wizard
Knight Ice Golem Dart Goblin The Log
Dart Goblin
Zap Ice Golem Dart Goblin The Log
Zap Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Ice Golem The Log Wizard
The Log Zap Dart Goblin Wizard
Zap Wizard The Log
Zap Dart Goblin The Log
Zap Ice Golem Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Dart Goblin
Zap Dart Goblin Wizard
The Log
Knight Dart Goblin Wizard
The Log Zap Ice Golem Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log
P.E.K.K.A
Dart Goblin Wizard

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