My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Spear Goblins Miner
Zap
Spear Goblins
Barbarian Barrel
Ice Spirit Spear Goblins Knight Bomb Tower Magic Archer
The Log
Ice Spirit Spear Goblins
Earthquake
Spear Goblins Bomb Tower
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Knight Miner Magic Archer
Fireball
Bomb Tower Magic Archer
Poison
Spear Goblins Bomb Tower Magic Archer
Lightning
Knight Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Tornado The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins The Log Knight Tornado Miner Bomb Tower Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins The Log Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Spear Goblins Miner
Spear Goblins
Knight Miner Ice Spirit
Knight
Ice Spirit Spear Goblins The Log Miner Magic Archer
Bomb Tower
Tornado
Magic Archer The Log
The Log
Knight Tornado Miner Magic Archer
Miner
Spear Goblins Ice Spirit Knight The Log Magic Archer
Magic Archer
Tornado Knight The Log Miner

Defense Synergies 6 15

Ice Spirit
Spear Goblins Knight Bomb Tower Tornado The Log Miner Magic Archer
Spear Goblins
Knight Ice Spirit Bomb Tower The Log
Knight
Spear Goblins Bomb Tower Magic Archer Ice Spirit Tornado The Log
Bomb Tower
Knight Tornado The Log Ice Spirit Spear Goblins Magic Archer
Tornado
Bomb Tower Magic Archer Ice Spirit Knight The Log
The Log
Bomb Tower Ice Spirit Spear Goblins Knight Tornado Miner Magic Archer
Miner
Ice Spirit The Log
Magic Archer
Knight Tornado Ice Spirit Bomb Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log Magic Archer
Bomb Tower Ice Spirit Knight The Log
Bomb Tower Tornado Knight
Bomb Tower Knight
Bomb Tower Tornado The Log
Tornado The Log Spear Goblins Bomb Tower Magic Archer
Tornado Ice Spirit Spear Goblins Bomb Tower Magic Archer
Bomb Tower The Log Magic Archer
Bomb Tower Tornado
Knight Tornado Ice Spirit Spear Goblins Miner
Spear Goblins Knight Bomb Tower Tornado The Log Magic Archer
Spear Goblins Tornado Magic Archer
Bomb Tower Ice Spirit Knight The Log
Bomb Tower Ice Spirit Tornado The Log Magic Archer
Knight Bomb Tower
Bomb Tower Tornado Ice Spirit The Log
Bomb Tower Knight Tornado
Ice Spirit Bomb Tower Spear Goblins Knight Tornado The Log Magic Archer
Bomb Tower Tornado The Log Ice Spirit Spear Goblins Knight Magic Archer
Bomb Tower Tornado
Spear Goblins Knight Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Knight Bomb Tower The Log Miner Magic Archer
Ice Spirit Spear Goblins Knight Bomb Tower The Log
Knight Tornado The Log
Knight
Ice Spirit Bomb Tower Tornado Magic Archer
Spear Goblins Knight Bomb Tower
Knight Bomb Tower
Ice Spirit Spear Goblins Knight Bomb Tower Tornado The Log Magic Archer
Knight Bomb Tower
Tornado The Log
Knight Bomb Tower
Bomb Tower Magic Archer
Ice Spirit Spear Goblins Knight Bomb Tower Tornado The Log Magic Archer
Bomb Tower The Log Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
Tornado The Log Miner Magic Archer
The Log Miner Magic Archer
Knight The Log
The Log Magic Archer
Ice Spirit Spear Goblins Tornado Magic Archer
Tornado The Log Magic Archer
The Log Ice Spirit Tornado Magic Archer
The Log Miner Tornado
Tornado
Miner Knight Tornado The Log Magic Archer
Tornado Magic Archer
Knight The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
Spear Goblins The Log Magic Archer
Magic Archer The Log
Tornado
The Log Magic Archer
Tornado The Log Miner Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit Magic Archer
The Log Miner Tornado Magic Archer
Tornado The Log Miner Magic Archer
Miner Tornado The Log Magic Archer
Tornado Magic Archer
Ice Spirit
The Log Miner Magic Archer
Ice Spirit Magic Archer
The Log Magic Archer
Ice Spirit Spear Goblins Magic Archer
Tornado Magic Archer
The Log
Miner Knight Magic Archer
The Log Magic Archer
Tornado
Ice Spirit Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Miner Magic Archer

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