My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Three Musketeers Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers Little Prince
Zap
Three Musketeers Little Prince
Barbarian Barrel
Knight Heal Spirit Three Musketeers Little Prince
The Log
Heal Spirit Three Musketeers Little Prince
Earthquake
Elixir Collector
Arrows
Heal Spirit Little Prince
Royal Delivery
Knight Heal Spirit Three Musketeers Little Prince
Fireball
Elixir Collector Three Musketeers Little Prince
Poison
Elixir Collector Three Musketeers Little Prince
Lightning
Knight Elixir Collector Three Musketeers Little Prince
Rocket
Elixir Collector Three Musketeers Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Heal Spirit Elixir Collector Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Rage Arrows Knight Little Prince Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Barbarian Barrel Rage Arrows

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight
Knight
Three Musketeers Arrows Heal Spirit Barbarian Barrel Little Prince
Heal Spirit
Knight Three Musketeers
Elixir Collector
Three Musketeers
Knight Heal Spirit Barbarian Barrel Rage
Barbarian Barrel
Knight Three Musketeers
Rage
Three Musketeers
Little Prince
Knight

Defense Synergies 1 7

Arrows
Knight Barbarian Barrel Little Prince
Knight
Little Prince Arrows Three Musketeers Barbarian Barrel
Heal Spirit
Elixir Collector
Three Musketeers
Knight Barbarian Barrel
Barbarian Barrel
Arrows Knight Three Musketeers Little Prince
Rage
Little Prince
Knight Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Knight Three Musketeers
Three Musketeers Knight
Three Musketeers Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Three Musketeers Arrows Little Prince
Arrows Barbarian Barrel
Three Musketeers
Knight Barbarian Barrel Little Prince
Arrows Knight Barbarian Barrel
Arrows Three Musketeers
Knight Three Musketeers
Three Musketeers Arrows Barbarian Barrel
Knight Three Musketeers
Three Musketeers
Three Musketeers Arrows Knight
Arrows Knight Three Musketeers Barbarian Barrel Little Prince
Arrows Barbarian Barrel Knight Little Prince
Three Musketeers
Arrows Knight Barbarian Barrel Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Arrows Knight Barbarian Barrel
Knight
Knight Barbarian Barrel
Knight Three Musketeers
Arrows Three Musketeers
Knight
Knight
Knight Barbarian Barrel
Three Musketeers
Knight
Arrows
Knight Three Musketeers
Three Musketeers
Knight Three Musketeers Barbarian Barrel Little Prince
Arrows Barbarian Barrel
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows
Arrows Barbarian Barrel
Arrows
Three Musketeers
Arrows Knight Barbarian Barrel
Arrows
Knight Three Musketeers Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Arrows Barbarian Barrel Little Prince
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Little Prince
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Little Prince
Arrows
Arrows
Arrows
Barbarian Barrel
Arrows Three Musketeers
Arrows Barbarian Barrel
Knight Three Musketeers
Arrows
Arrows
Three Musketeers
Barbarian Barrel Little Prince

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