My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Lumberjack
Zap
Archers
Barbarian Barrel
Archers Knight Electro Wizard Lumberjack
The Log
Archers Hog Rider Lumberjack
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Hog Rider Electro Wizard Lumberjack
Fireball
Archers Hog Rider Electro Wizard Lumberjack
Poison
Archers Electro Wizard
Lightning
Knight Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Knight Hog Rider Freeze Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Archers Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Lumberjack
Knight
Archers Hog Rider The Log Electro Wizard Lumberjack
Hog Rider
Knight Freeze The Log Archers Mirror Electro Wizard Lumberjack
Mirror
The Log Hog Rider Freeze Lumberjack
Freeze
Hog Rider Mirror
The Log
Hog Rider Mirror Knight Lumberjack
Electro Wizard
Knight Hog Rider Lumberjack
Lumberjack
Archers Knight Hog Rider Mirror The Log Electro Wizard

Defense Synergies 2 13

Archers
Knight The Log Electro Wizard Lumberjack
Knight
Archers Electro Wizard The Log Lumberjack
Hog Rider
Mirror
The Log Electro Wizard Lumberjack
Freeze
Electro Wizard Lumberjack
The Log
Archers Knight Mirror Electro Wizard Lumberjack
Electro Wizard
Knight Archers Mirror Freeze The Log Lumberjack
Lumberjack
Archers Knight Mirror Freeze The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Lumberjack Knight The Log Electro Wizard
Lumberjack Archers Knight Freeze Electro Wizard
Lumberjack Knight Electro Wizard
The Log Lumberjack
Freeze The Log Archers Electro Wizard Lumberjack
Electro Wizard Archers Freeze
The Log Electro Wizard
Lumberjack
Knight Archers Electro Wizard Lumberjack
Archers Electro Wizard Knight Freeze The Log Lumberjack
Archers Electro Wizard
Lumberjack Knight Freeze The Log Electro Wizard
Freeze The Log Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Freeze The Log Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Archers Knight The Log Electro Wizard Lumberjack
Freeze The Log Archers Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Archers Knight The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Electro Wizard
Electro Wizard Archers Knight The Log Lumberjack
Lumberjack Knight The Log Electro Wizard
Lumberjack Knight The Log Electro Wizard
Knight Lumberjack
Archers Freeze Electro Wizard
Archers Knight Electro Wizard Lumberjack
Knight Lumberjack
Freeze Electro Wizard Knight The Log
Knight Lumberjack
The Log Electro Wizard
Knight Lumberjack
Archers
Electro Wizard Archers Knight Freeze The Log Lumberjack
Archers Freeze The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
The Log Electro Wizard
The Log
Knight Freeze The Log
The Log
Freeze
Archers The Log
The Log Freeze
The Log
Electro Wizard Lumberjack
Knight The Log Electro Wizard
Archers
Knight The Log
Freeze
The Log
The Log
The Log
Freeze
Archers The Log Electro Wizard
The Log
The Log
The Log
The Log
Freeze The Log
The Log Electro Wizard
The Log
The Log
Archers Electro Wizard
Electro Wizard Freeze
The Log
Freeze Electro Wizard
The Log
Electro Wizard Archers Freeze
Archers Electro Wizard
Freeze
The Log
Knight Electro Wizard Lumberjack
The Log
Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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