My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Dart Goblin Hog Rider Lumberjack Little Prince
Zap
Bats Dart Goblin Little Prince
Barbarian Barrel
Knight Dart Goblin Lumberjack Little Prince
The Log
Dart Goblin Hog Rider Lumberjack Little Prince
Earthquake
Hog Rider
Arrows
Bats Dart Goblin Little Prince
Royal Delivery
Bats Knight Dart Goblin Hog Rider Lumberjack Little Prince
Fireball
Dart Goblin Hog Rider Lumberjack Little Prince
Poison
Bats Dart Goblin Little Prince
Lightning
Knight Lumberjack Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Berserker Barbarian Barrel Knight Dart Goblin Little Prince Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Berserker Barbarian Barrel Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Barbarian Barrel Lumberjack
Berserker
Knight
Bats Dart Goblin Hog Rider Barbarian Barrel Lumberjack Little Prince
Dart Goblin
Knight Hog Rider Barbarian Barrel
Hog Rider
Bats Knight Dart Goblin Barbarian Barrel Lumberjack Little Prince
Barbarian Barrel
Bats Knight Dart Goblin Hog Rider Lumberjack
Lumberjack
Bats Knight Hog Rider Barbarian Barrel
Little Prince
Knight Hog Rider

Defense Synergies 3 10

Bats
Knight Dart Goblin Barbarian Barrel Lumberjack
Berserker
Knight
Bats Dart Goblin Little Prince Barbarian Barrel Lumberjack
Dart Goblin
Knight Bats Barbarian Barrel Lumberjack
Hog Rider
Barbarian Barrel
Bats Knight Dart Goblin Lumberjack Little Prince
Lumberjack
Bats Knight Dart Goblin Barbarian Barrel Little Prince
Little Prince
Knight Barbarian Barrel Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Barbarian Barrel
Lumberjack Bats Knight Dart Goblin
Lumberjack Bats Knight Dart Goblin
Lumberjack Bats Knight Dart Goblin
Barbarian Barrel Lumberjack
Barbarian Barrel Bats Dart Goblin Lumberjack
Bats Dart Goblin Little Prince
Dart Goblin Barbarian Barrel
Lumberjack
Knight Dart Goblin Barbarian Barrel Lumberjack Little Prince
Bats Dart Goblin Knight Barbarian Barrel Lumberjack
Bats Dart Goblin
Lumberjack Bats Knight
Bats Dart Goblin Barbarian Barrel Lumberjack
Knight Lumberjack
Lumberjack
Bats Knight Lumberjack
Bats Knight Dart Goblin Barbarian Barrel Lumberjack Little Prince
Barbarian Barrel Bats Knight Dart Goblin Lumberjack Little Prince
Dart Goblin Lumberjack
Bats Knight Dart Goblin Barbarian Barrel Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Barbarian Barrel
Knight Barbarian Barrel Lumberjack
Lumberjack Bats Knight
Lumberjack Bats Knight Barbarian Barrel
Knight Lumberjack
Bats Dart Goblin
Bats Knight Dart Goblin Lumberjack
Knight Lumberjack
Bats Knight Barbarian Barrel
Dart Goblin
Bats Knight Dart Goblin Lumberjack
Knight Lumberjack
Dart Goblin
Bats Knight Dart Goblin Barbarian Barrel Lumberjack Little Prince
Bats Dart Goblin Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Knight Dart Goblin Barbarian Barrel
Barbarian Barrel
Bats Dart Goblin
Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin
Bats Lumberjack
Knight Dart Goblin Barbarian Barrel
Dart Goblin
Knight Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Bats
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Little Prince
Barbarian Barrel
Barbarian Barrel Little Prince
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Bats Dart Goblin Little Prince
Bats Dart Goblin
Dart Goblin
Bats Dart Goblin Barbarian Barrel
Dart Goblin
Barbarian Barrel
Knight Dart Goblin Lumberjack
Dart Goblin
Dart Goblin
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Barbarian Barrel Little Prince
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: