My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Bowler Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Tombstone Inferno Dragon Lumberjack Graveyard
Zap
Tombstone Inferno Dragon Graveyard
Barbarian Barrel
Knight Tombstone Lumberjack Graveyard
The Log
Tombstone Lumberjack Graveyard
Earthquake
Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Knight Bowler Inferno Dragon Lumberjack Graveyard
Fireball
Tombstone Bowler Inferno Dragon Lumberjack
Poison
Tombstone Graveyard
Lightning
Knight Tombstone Bowler Inferno Dragon Lumberjack
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado Poison Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tombstone Tornado Poison Inferno Dragon Lumberjack Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tombstone Tornado Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Poison Lumberjack
Tombstone
Tornado
Poison Bowler Graveyard
Poison
Graveyard Knight Tornado Bowler
Bowler
Graveyard Tornado Poison Lumberjack
Inferno Dragon
Lumberjack
Knight Bowler Graveyard
Graveyard
Knight Poison Bowler Tornado Lumberjack

Defense Synergies 1 10

Knight
Tornado Poison Bowler Lumberjack
Tombstone
Poison Inferno Dragon Lumberjack
Tornado
Bowler Knight Poison Inferno Dragon
Poison
Knight Tombstone Tornado
Bowler
Tornado Knight Lumberjack
Inferno Dragon
Tombstone Tornado
Lumberjack
Knight Tombstone Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tombstone
Inferno Dragon Lumberjack Knight Tombstone
Tornado Bowler Lumberjack Knight Tombstone Inferno Dragon
Inferno Dragon Lumberjack Knight Tombstone Bowler
Tombstone Tornado Poison Bowler Lumberjack
Tornado Bowler Lumberjack
Tornado Inferno Dragon Tombstone Poison
Bowler Poison
Inferno Dragon Tombstone Tornado Lumberjack
Knight Tornado Bowler Lumberjack
Poison Knight Tombstone Tornado Bowler Lumberjack
Inferno Dragon Tornado Poison
Tombstone Bowler Lumberjack Knight
Bowler Tombstone Tornado Poison Lumberjack
Inferno Dragon Knight Tombstone Lumberjack
Tornado Bowler Inferno Dragon Lumberjack
Knight Tombstone Tornado Poison Bowler Lumberjack
Tombstone Knight Tornado Bowler Lumberjack
Tornado Poison Knight Tombstone Bowler Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Bowler Knight Poison Lumberjack
Tombstone Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tombstone Bowler
Poison Knight Bowler Inferno Dragon Lumberjack
Tombstone Lumberjack Knight Bowler
Bowler Lumberjack Knight Tornado
Knight Tombstone Bowler Inferno Dragon Lumberjack
Poison Tornado
Knight Tombstone Bowler Lumberjack
Knight Inferno Dragon Lumberjack
Knight Tombstone Tornado Poison Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Knight Tombstone Bowler Lumberjack
Tornado Poison Bowler
Bowler Knight Tombstone Lumberjack
Bowler
Tombstone Knight Tornado Poison Bowler Inferno Dragon Lumberjack
Poison Bowler Inferno Dragon
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Tornado Bowler
Poison
Knight Poison
Poison Bowler
Poison Tornado
Tornado Poison Bowler
Poison Tornado Bowler
Poison Tornado
Tornado Poison Bowler Lumberjack
Poison Knight Tornado Bowler
Poison Tornado
Poison Knight Bowler
Poison
Poison
Poison Bowler
Poison Bowler
Tornado Poison
Poison Bowler
Tornado Poison Bowler
Poison Bowler
Tornado Poison
Tornado Bowler
Poison
Tornado Poison Bowler
Inferno Dragon
Poison Tornado Bowler
Tornado Poison Bowler
Poison Tornado
Poison Tornado
Poison
Bowler
Poison
Poison
Poison Bowler
Tombstone
Poison Tornado
Poison Knight Bowler Lumberjack
Poison Bowler
Tornado Poison
Tornado Poison Bowler
Tornado Poison
Poison Tornado Bowler
Inferno Dragon
Bowler
Poison

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