My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Dart Goblin Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Ram Rider
Giant Snowball
Bats Skeleton Barrel Dart Goblin Ram Rider Little Prince
Zap
Bats Skeleton Barrel Dart Goblin Ram Rider Little Prince
Barbarian Barrel
Knight Skeleton Barrel Dart Goblin Little Prince
The Log
Skeleton Barrel Dart Goblin Ram Rider Little Prince
Earthquake
Arrows
Bats Skeleton Barrel Dart Goblin Little Prince
Royal Delivery
Bats Knight Skeleton Barrel Dart Goblin Ram Rider Little Prince
Fireball
Skeleton Barrel Dart Goblin Ram Rider Little Prince
Poison
Bats Skeleton Barrel Dart Goblin Little Prince
Lightning
Knight Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Barrel Dart Goblin Earthquake Little Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Skeleton Barrel Dart Goblin

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Mega Knight Ram Rider
Knight
Bats Skeleton Barrel Dart Goblin Earthquake Ram Rider Little Prince
Skeleton Barrel
Bats Knight Dart Goblin Ram Rider Mega Knight
Dart Goblin
Knight Skeleton Barrel Ram Rider Mega Knight
Earthquake
Knight Ram Rider Mega Knight
Ram Rider
Bats Knight Skeleton Barrel Dart Goblin Earthquake Mega Knight
Mega Knight
Bats Skeleton Barrel Dart Goblin Earthquake Ram Rider
Little Prince
Knight

Defense Synergies 3 9

Bats
Knight Dart Goblin Earthquake Mega Knight
Knight
Bats Dart Goblin Little Prince Earthquake
Skeleton Barrel
Dart Goblin Mega Knight
Dart Goblin
Knight Bats Skeleton Barrel Ram Rider Mega Knight
Earthquake
Bats Knight Mega Knight
Ram Rider
Dart Goblin
Mega Knight
Bats Skeleton Barrel Dart Goblin Earthquake
Little Prince
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Skeleton Barrel Dart Goblin Ram Rider
Bats Knight Dart Goblin Ram Rider Mega Knight
Ram Rider Mega Knight Bats Knight Dart Goblin
Bats Knight Dart Goblin Ram Rider Mega Knight
Earthquake Mega Knight
Bats Dart Goblin Earthquake Mega Knight
Bats Dart Goblin Ram Rider Little Prince
Earthquake Skeleton Barrel Dart Goblin Ram Rider Mega Knight
Knight Dart Goblin Mega Knight Little Prince
Bats Dart Goblin Knight Earthquake Ram Rider Mega Knight
Bats Dart Goblin Ram Rider
Mega Knight Bats Knight Earthquake Ram Rider
Mega Knight Bats Dart Goblin Earthquake
Knight Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Bats Knight
Mega Knight Bats Knight Dart Goblin Ram Rider Little Prince
Earthquake Bats Knight Dart Goblin Ram Rider Mega Knight Little Prince
Dart Goblin Ram Rider
Mega Knight Bats Knight Dart Goblin Earthquake Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Knight Skeleton Barrel Mega Knight
Mega Knight Bats Knight Ram Rider
Mega Knight Bats Knight Ram Rider
Knight Ram Rider Mega Knight
Bats Skeleton Barrel Dart Goblin Ram Rider
Bats Knight Dart Goblin Ram Rider
Mega Knight Knight
Mega Knight Bats Knight
Dart Goblin
Mega Knight Bats Knight Dart Goblin
Mega Knight
Mega Knight Knight Ram Rider
Dart Goblin Mega Knight
Bats Knight Dart Goblin Little Prince
Bats Mega Knight Dart Goblin Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Knight Dart Goblin
Skeleton Barrel Dart Goblin Ram Rider
Earthquake Skeleton Barrel Dart Goblin
Earthquake Knight Skeleton Barrel Dart Goblin
Earthquake Mega Knight
Bats Skeleton Barrel Dart Goblin Ram Rider
Dart Goblin Earthquake
Earthquake Skeleton Barrel Dart Goblin Ram Rider
Skeleton Barrel Dart Goblin Ram Rider
Bats
Knight Skeleton Barrel Dart Goblin Earthquake Ram Rider
Dart Goblin
Earthquake Knight Skeleton Barrel Dart Goblin
Earthquake Skeleton Barrel Dart Goblin
Earthquake Skeleton Barrel Dart Goblin
Earthquake Skeleton Barrel Dart Goblin
Earthquake Skeleton Barrel Dart Goblin Mega Knight
Earthquake
Bats
Skeleton Barrel Dart Goblin Earthquake Mega Knight
Skeleton Barrel Dart Goblin Earthquake Mega Knight Little Prince
Earthquake Mega Knight
Earthquake Skeleton Barrel
Earthquake Mega Knight Little Prince
Skeleton Barrel Dart Goblin Earthquake Ram Rider
Skeleton Barrel Ram Rider Mega Knight
Skeleton Barrel Dart Goblin
Bats Dart Goblin Little Prince
Bats Skeleton Barrel Dart Goblin
Dart Goblin Earthquake Mega Knight
Mega Knight
Earthquake
Skeleton Barrel Earthquake Bats Dart Goblin
Dart Goblin Ram Rider
Knight Dart Goblin Mega Knight
Skeleton Barrel Dart Goblin Earthquake
Dart Goblin Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Skeleton Barrel Dart Goblin Mega Knight Little Prince
Dart Goblin Mega Knight

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