My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Ice Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Lumberjack
Zap
Bomber
Barbarian Barrel
Bomber Knight Ice Wizard Electro Wizard Lumberjack
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Ice Wizard Electro Wizard Lumberjack
Fireball
Bomber Ice Wizard Electro Wizard Lumberjack
Poison
Bomber Ice Wizard Electro Wizard
Lightning
Knight Ice Wizard Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Knight Ice Wizard Fireball Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Knight Ice Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Lumberjack Mega Knight
Knight
Bomber Fireball Ice Wizard Electro Wizard Lumberjack
Fireball
Mirror Knight Electro Wizard Mega Knight
Mirror
Fireball Lumberjack
Ice Wizard
Knight Lumberjack
Electro Wizard
Knight Fireball Lumberjack Mega Knight
Lumberjack
Bomber Knight Mirror Ice Wizard Electro Wizard Mega Knight
Mega Knight
Bomber Fireball Electro Wizard Lumberjack

Defense Synergies 4 15

Bomber
Knight Electro Wizard
Knight
Bomber Ice Wizard Electro Wizard Fireball Lumberjack
Fireball
Mirror Knight Ice Wizard Electro Wizard Lumberjack Mega Knight
Mirror
Fireball Ice Wizard Electro Wizard Lumberjack Mega Knight
Ice Wizard
Knight Fireball Mirror Lumberjack Mega Knight
Electro Wizard
Knight Bomber Fireball Mirror Lumberjack Mega Knight
Lumberjack
Knight Fireball Mirror Ice Wizard Electro Wizard
Mega Knight
Fireball Mirror Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Electro Wizard
Lumberjack Knight Ice Wizard Electro Wizard Mega Knight
Lumberjack Mega Knight Bomber Knight Ice Wizard Electro Wizard
Lumberjack Knight Ice Wizard Electro Wizard Mega Knight
Bomber Fireball Lumberjack Mega Knight
Fireball Bomber Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Fireball Ice Wizard
Fireball Electro Wizard Mega Knight
Ice Wizard Lumberjack
Knight Bomber Ice Wizard Electro Wizard Lumberjack Mega Knight
Ice Wizard Electro Wizard Bomber Knight Fireball Lumberjack Mega Knight
Fireball Ice Wizard Electro Wizard
Lumberjack Mega Knight Bomber Knight Fireball Ice Wizard Electro Wizard
Bomber Fireball Mega Knight Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack Mega Knight
Fireball Electro Wizard Lumberjack Mega Knight
Mega Knight Bomber Knight Fireball Electro Wizard Lumberjack
Fireball Mega Knight Bomber Knight Ice Wizard Electro Wizard Lumberjack
Bomber Knight Fireball Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Bomber Mega Knight Knight Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Bomber Knight Lumberjack Mega Knight
Lumberjack Mega Knight Knight Electro Wizard
Lumberjack Mega Knight Knight Fireball Electro Wizard
Knight Lumberjack Mega Knight
Fireball Ice Wizard Electro Wizard
Knight Fireball Ice Wizard Electro Wizard Lumberjack
Mega Knight Knight Lumberjack
Electro Wizard Mega Knight Knight Fireball
Mega Knight Knight Lumberjack
Mega Knight Fireball Electro Wizard
Mega Knight Knight Fireball Lumberjack
Bomber Fireball Mega Knight
Electro Wizard Bomber Knight Fireball Lumberjack
Mega Knight Bomber Fireball Ice Wizard Electro Wizard
Bomber Fireball Ice Wizard Electro Wizard
Ice Wizard Mega Knight
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Ice Wizard Electro Wizard
Fireball
Knight Fireball
Bomber Fireball Mega Knight
Fireball Ice Wizard
Bomber
Fireball Ice Wizard
Fireball
Fireball Electro Wizard Lumberjack
Knight Fireball Electro Wizard
Fireball
Knight Fireball
Fireball
Fireball
Bomber Fireball
Fireball Mega Knight
Fireball
Bomber
Bomber Fireball Electro Wizard Mega Knight
Bomber Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Bomber Fireball Ice Wizard Mega Knight
Fireball Ice Wizard Electro Wizard
Fireball Mega Knight
Fireball
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Bomber Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Fireball
Fireball Ice Wizard Electro Wizard
Fireball
Fireball Knight Electro Wizard Lumberjack Mega Knight
Bomber Fireball
Fireball
Mega Knight
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight
Fireball Mega Knight

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