My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Flying Machine P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Flying Machine
Zap
Minions Goblin Gang Firecracker Flying Machine
Barbarian Barrel
Knight Goblin Gang Firecracker
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Minions Goblin Gang Firecracker Flying Machine
Royal Delivery
Knight Minions Goblin Gang Firecracker Flying Machine P.E.K.K.A
Fireball
Minions Goblin Gang Firecracker Flying Machine
Poison
Minions Goblin Gang Firecracker Flying Machine
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Firecracker Flying Machine P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mega Knight
Knight
Minions Goblin Gang Firecracker Arrows Flying Machine
Minions
Knight Mega Knight Firecracker P.E.K.K.A
Goblin Gang
Knight Firecracker P.E.K.K.A
Firecracker
Knight Minions Goblin Gang Flying Machine P.E.K.K.A Mega Knight
Flying Machine
Knight Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Minions Goblin Gang Firecracker Flying Machine
Mega Knight
Minions Arrows Firecracker Flying Machine

Defense Synergies 4 15

Arrows
Mega Knight Knight P.E.K.K.A
Knight
Minions Goblin Gang Firecracker Arrows Flying Machine
Minions
Knight Firecracker Flying Machine P.E.K.K.A Mega Knight
Goblin Gang
Knight Firecracker Flying Machine P.E.K.K.A
Firecracker
Knight Minions Goblin Gang Flying Machine P.E.K.K.A Mega Knight
Flying Machine
Knight Minions Goblin Gang Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Minions Goblin Gang Firecracker Flying Machine
Mega Knight
Arrows Minions Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Flying Machine
P.E.K.K.A Knight Minions Goblin Gang Firecracker Flying Machine Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Knight Minions
P.E.K.K.A Knight Minions Goblin Gang Firecracker Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Goblin Gang Minions Firecracker Flying Machine Mega Knight
Minions Arrows Goblin Gang Firecracker Flying Machine
Arrows Flying Machine P.E.K.K.A Mega Knight
P.E.K.K.A Minions Goblin Gang
Knight Goblin Gang Firecracker Mega Knight
Minions Goblin Gang Arrows Knight Firecracker Flying Machine Mega Knight
Arrows Minions Goblin Gang Firecracker Flying Machine
P.E.K.K.A Mega Knight Knight Minions Goblin Gang Flying Machine
Mega Knight Arrows Minions Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Minions Goblin Gang Firecracker P.E.K.K.A
Arrows Mega Knight Knight Minions Goblin Gang Firecracker Flying Machine
Arrows Knight Minions Firecracker Flying Machine Mega Knight
P.E.K.K.A
Goblin Gang Mega Knight Arrows Knight Minions Firecracker Flying Machine P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Flying Machine Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Knight Minions
Goblin Gang P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Goblin Gang Mega Knight
Arrows Firecracker Minions Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Knight Minions Flying Machine
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Minions Firecracker Flying Machine
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Knight Minions Flying Machine
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Knight Goblin Gang
Firecracker Flying Machine Mega Knight
Goblin Gang Knight Minions Firecracker Flying Machine P.E.K.K.A
Arrows Minions Mega Knight Firecracker Flying Machine P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Flying Machine
Arrows Knight Firecracker Flying Machine
Arrows Firecracker Mega Knight
Arrows Firecracker Minions Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Minions Goblin Gang
Firecracker Arrows Knight Flying Machine
Arrows Firecracker Flying Machine
Flying Machine Knight Firecracker
Arrows Minions Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Mega Knight
Arrows
Minions
Arrows Firecracker Flying Machine Mega Knight
Arrows Firecracker Flying Machine Mega Knight
Minions Mega Knight
Arrows
Arrows Flying Machine
Arrows Firecracker Mega Knight
Arrows Firecracker Flying Machine
Arrows Flying Machine Mega Knight
Arrows Firecracker
Arrows Firecracker Flying Machine
Minions Firecracker Flying Machine
Arrows Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Minions Goblin Gang Flying Machine
Arrows Firecracker Flying Machine
Arrows
Knight Goblin Gang Firecracker Flying Machine Mega Knight
Arrows Firecracker Flying Machine
Arrows
Firecracker Flying Machine P.E.K.K.A Mega Knight
Minions Goblin Gang Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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