My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Firecracker Inferno Tower
Barbarian Barrel
Archers Knight Firecracker Inferno Tower Royal Ghost Electro Wizard
The Log
Archers Firecracker
Earthquake
Archers Firecracker Inferno Tower
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Royal Ghost Electro Wizard
Fireball
Archers Firecracker Inferno Tower Electro Wizard
Poison
Archers Firecracker Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Poison Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Firecracker Royal Ghost Poison Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Firecracker Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Ghost Mega Knight
Knight
Archers Firecracker Poison Electro Wizard
Firecracker
Knight Mega Knight
Inferno Tower
Poison
Knight Royal Ghost Mega Knight
Royal Ghost
Archers Poison Electro Wizard Mega Knight
Electro Wizard
Knight Royal Ghost Mega Knight
Mega Knight
Archers Firecracker Poison Royal Ghost Electro Wizard

Defense Synergies 5 16

Archers
Knight Firecracker Inferno Tower Electro Wizard Mega Knight
Knight
Archers Firecracker Inferno Tower Electro Wizard Poison
Firecracker
Knight Archers Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Knight Electro Wizard Archers Firecracker Poison Royal Ghost Mega Knight
Poison
Knight Inferno Tower Electro Wizard Mega Knight
Royal Ghost
Inferno Tower Electro Wizard Mega Knight
Electro Wizard
Knight Inferno Tower Archers Firecracker Poison Royal Ghost Mega Knight
Mega Knight
Archers Firecracker Inferno Tower Poison Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Electro Wizard
Inferno Tower Knight Firecracker Electro Wizard Mega Knight
Inferno Tower Mega Knight Archers Knight Electro Wizard
Inferno Tower Knight Firecracker Electro Wizard Mega Knight
Firecracker Poison Mega Knight
Archers Firecracker Royal Ghost Electro Wizard Mega Knight
Inferno Tower Electro Wizard Archers Firecracker Poison
Inferno Tower Poison Electro Wizard Mega Knight
Inferno Tower
Knight Archers Firecracker Inferno Tower Royal Ghost Electro Wizard Mega Knight
Archers Poison Electro Wizard Knight Firecracker Royal Ghost Mega Knight
Inferno Tower Archers Firecracker Poison Electro Wizard
Inferno Tower Mega Knight Knight Electro Wizard
Mega Knight Firecracker Poison Royal Ghost Electro Wizard
Inferno Tower Knight Electro Wizard Mega Knight
Inferno Tower Electro Wizard Mega Knight
Mega Knight Knight Firecracker Inferno Tower Poison Electro Wizard
Mega Knight Archers Knight Firecracker Royal Ghost Electro Wizard
Poison Archers Knight Firecracker Royal Ghost Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Royal Ghost Mega Knight Archers Knight Firecracker Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Inferno Tower Royal Ghost Electro Wizard
Poison Electro Wizard Archers Knight Firecracker Royal Ghost Mega Knight
Mega Knight Knight Inferno Tower Electro Wizard
Mega Knight Knight Inferno Tower Electro Wizard
Inferno Tower Knight Mega Knight
Firecracker Poison Archers Electro Wizard
Archers Knight Inferno Tower Electro Wizard
Inferno Tower Mega Knight Knight
Electro Wizard Mega Knight Knight Firecracker Inferno Tower Poison
Inferno Tower
Mega Knight Knight Inferno Tower
Mega Knight Poison Electro Wizard
Mega Knight Knight Inferno Tower
Archers Firecracker Mega Knight
Inferno Tower Electro Wizard Archers Knight Firecracker Poison
Poison Mega Knight Archers Firecracker Inferno Tower Royal Ghost Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Royal Ghost
Firecracker Poison Royal Ghost Electro Wizard
Poison
Knight Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison
Archers Firecracker Poison
Poison Firecracker
Poison Firecracker
Poison Electro Wizard
Firecracker Poison Knight Electro Wizard
Poison Archers Firecracker
Poison Knight Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Archers Firecracker Poison Electro Wizard Mega Knight
Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Mega Knight
Firecracker Poison Royal Ghost Electro Wizard
Poison Mega Knight
Poison Firecracker
Poison Archers Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison Mega Knight
Firecracker Poison Electro Wizard
Mega Knight
Firecracker Poison
Electro Wizard Archers
Poison Archers Firecracker Electro Wizard
Poison Knight Firecracker Electro Wizard Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Royal Ghost Electro Wizard Mega Knight
Firecracker Mega Knight

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