My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Flying Machine Cannon Cart Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart
Giant Snowball
Skeletons Flying Machine
Zap
Skeletons Flying Machine Cannon Cart
Barbarian Barrel
Skeletons Knight Cannon Cart
The Log
Skeletons Cannon Cart
Earthquake
Skeletons
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Knight Flying Machine Cannon Cart
Fireball
Flying Machine Cannon Cart
Poison
Flying Machine
Lightning
Knight Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Fireball Flying Machine Golden Knight Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Knight Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Fireball Flying Machine Cannon Cart The Log
Fireball
Knight The Log Mega Knight Golden Knight
Flying Machine
Knight Cannon Cart Mega Knight Golden Knight
Cannon Cart
The Log Knight Flying Machine Golden Knight
The Log
Cannon Cart Knight Fireball Mega Knight
Mega Knight
Fireball Flying Machine The Log
Golden Knight
Fireball Flying Machine Cannon Cart

Defense Synergies 1 16

Skeletons
Knight Flying Machine Cannon Cart The Log
Knight
Skeletons Fireball Flying Machine Cannon Cart The Log
Fireball
The Log Knight Mega Knight Golden Knight
Flying Machine
Skeletons Knight Cannon Cart The Log Mega Knight Golden Knight
Cannon Cart
Skeletons Knight Flying Machine
The Log
Fireball Skeletons Knight Flying Machine Mega Knight Golden Knight
Mega Knight
Fireball Flying Machine The Log
Golden Knight
Fireball Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Fireball Flying Machine The Log Golden Knight
Skeletons Knight Flying Machine Cannon Cart The Log Mega Knight
Mega Knight Skeletons Knight Cannon Cart
Skeletons Knight Cannon Cart Mega Knight
Fireball The Log Mega Knight
Fireball The Log Skeletons Flying Machine Cannon Cart Mega Knight
Fireball Flying Machine
Fireball Flying Machine Cannon Cart The Log Mega Knight Golden Knight
Skeletons
Knight Skeletons Cannon Cart Mega Knight
Skeletons Knight Fireball Flying Machine Cannon Cart The Log Mega Knight
Fireball Flying Machine
Mega Knight Skeletons Knight Fireball Flying Machine Cannon Cart The Log
Fireball Mega Knight Cannon Cart The Log Golden Knight
Knight Cannon Cart Mega Knight
Fireball The Log Mega Knight
Mega Knight Skeletons Knight Fireball Cannon Cart
Fireball Mega Knight Knight Flying Machine Cannon Cart The Log Golden Knight
The Log Knight Fireball Flying Machine Cannon Cart Mega Knight
Cannon Cart
Mega Knight Knight Fireball Flying Machine Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Fireball Cannon Cart
Fireball Knight Flying Machine Cannon Cart The Log Mega Knight
Mega Knight Skeletons Knight Cannon Cart The Log Golden Knight
Mega Knight Knight Fireball Cannon Cart The Log
Skeletons Knight Cannon Cart Mega Knight
Fireball Skeletons Flying Machine
Skeletons Knight Fireball Flying Machine Cannon Cart
Mega Knight Knight Cannon Cart
Mega Knight Skeletons Knight Fireball Flying Machine Cannon Cart The Log
Skeletons
Mega Knight Knight Flying Machine Cannon Cart Golden Knight
Mega Knight Fireball The Log
Cannon Cart Mega Knight Skeletons Knight Fireball Golden Knight
Fireball Flying Machine Cannon Cart Mega Knight
Skeletons Knight Fireball Flying Machine Cannon Cart The Log Golden Knight
Mega Knight Fireball Flying Machine Cannon Cart The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine The Log Golden Knight
Fireball Flying Machine The Log Golden Knight
Fireball Flying Machine Cannon Cart The Log
Cannon Cart Knight Fireball Flying Machine The Log
Fireball The Log Mega Knight
Fireball Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine Golden Knight
Fireball
Knight Fireball Flying Machine Cannon Cart The Log Golden Knight
Fireball Flying Machine
Flying Machine Knight Fireball Cannon Cart The Log Golden Knight
Fireball Flying Machine Cannon Cart
Fireball Flying Machine Cannon Cart The Log
Fireball Flying Machine Cannon Cart The Log Golden Knight
Fireball Flying Machine Cannon Cart The Log Mega Knight
Fireball
Fireball Flying Machine The Log Mega Knight
Fireball Flying Machine The Log Mega Knight Golden Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball Flying Machine Cannon Cart The Log
The Log Fireball Mega Knight
Fireball The Log Flying Machine Golden Knight
Fireball Flying Machine The Log Mega Knight Golden Knight
Fireball The Log Golden Knight
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Flying Machine Cannon Cart
Fireball Flying Machine
The Log Fireball
Fireball Knight Flying Machine Cannon Cart Mega Knight
The Log Fireball Flying Machine
Fireball
Flying Machine Cannon Cart Mega Knight
Fireball Flying Machine The Log Golden Knight
Fireball Flying Machine
Fireball Flying Machine Cannon Cart The Log Mega Knight Golden Knight

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