My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Baby Dragon Phoenix Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Phoenix Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Phoenix Ram Rider
Giant Snowball
Bomber Bats Baby Dragon Ram Rider
Zap
Bomber Bats Ram Rider
Barbarian Barrel
Bomber Knight
The Log
Bomber Ram Rider
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Knight Baby Dragon Ram Rider
Fireball
Bomber Baby Dragon Ram Rider
Poison
Bomber Bats Phoenix
Lightning
Knight Baby Dragon Phoenix Ram Rider
Rocket
Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Knight Baby Dragon Phoenix Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Baby Dragon Ram Rider Mega Knight
Bats
Knight Mega Knight Bomber Baby Dragon Ram Rider
Knight
Bats Baby Dragon Bomber The Log Ram Rider
Baby Dragon
Knight Bomber Bats Ram Rider Mega Knight
The Log
Knight Ram Rider Mega Knight
Phoenix
Ram Rider
Bomber Bats Knight Baby Dragon The Log Mega Knight
Mega Knight
Bats Bomber Baby Dragon The Log Ram Rider

Defense Synergies 2 12

Bomber
Knight Bats The Log
Bats
Knight Bomber Baby Dragon The Log Mega Knight
Knight
Bomber Bats Baby Dragon The Log Phoenix
Baby Dragon
Bats Knight The Log Mega Knight
The Log
Bomber Bats Knight Baby Dragon Ram Rider Mega Knight
Phoenix
Knight
Ram Rider
The Log
Mega Knight
Bats Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Baby Dragon The Log Ram Rider
Bats Knight The Log Phoenix Ram Rider Mega Knight
Ram Rider Mega Knight Bomber Bats Knight
Bats Knight Phoenix Ram Rider Mega Knight
Bomber The Log Mega Knight
The Log Bomber Bats Baby Dragon Mega Knight
Bats Ram Rider Baby Dragon Phoenix
Baby Dragon The Log Phoenix Ram Rider Mega Knight
Phoenix
Knight Bomber Phoenix Mega Knight
Bats Bomber Knight Baby Dragon The Log Ram Rider Mega Knight
Bats Baby Dragon Phoenix Ram Rider
Mega Knight Bomber Bats Knight The Log Ram Rider
Bomber Mega Knight Bats Baby Dragon The Log
Knight Phoenix Ram Rider Mega Knight
The Log Ram Rider Mega Knight
Mega Knight Bomber Bats Knight
Mega Knight Bomber Bats Knight Baby Dragon The Log Ram Rider
Baby Dragon The Log Bomber Bats Knight Ram Rider Mega Knight
Phoenix Ram Rider
Bomber Mega Knight Bats Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Bomber Knight Baby Dragon The Log Phoenix Mega Knight
Mega Knight Bats Knight The Log Ram Rider
Mega Knight Bats Knight The Log Phoenix Ram Rider
Knight Phoenix Ram Rider Mega Knight
Bats Baby Dragon Ram Rider
Bats Knight Phoenix Ram Rider
Mega Knight Knight Phoenix
Mega Knight Bats Knight Baby Dragon The Log Phoenix
Phoenix
Mega Knight Bats Knight Phoenix
Mega Knight The Log Phoenix
Mega Knight Knight Ram Rider
Bomber Baby Dragon Mega Knight
Phoenix Bomber Bats Knight Baby Dragon The Log
Bats Mega Knight Bomber Baby Dragon The Log Phoenix
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log Ram Rider
Baby Dragon The Log
Knight The Log
Bomber Baby Dragon The Log Mega Knight
Bats Baby Dragon Ram Rider
Bomber Baby Dragon The Log
The Log Baby Dragon Ram Rider
The Log Ram Rider
Bats
Knight The Log Ram Rider
Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Bomber Baby Dragon The Log
Baby Dragon The Log Mega Knight
Bomber Bats
Bomber Baby Dragon The Log Mega Knight
Bomber Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Bomber Baby Dragon Mega Knight
The Log Baby Dragon Ram Rider
Baby Dragon The Log Ram Rider Mega Knight
Baby Dragon The Log
Bats Baby Dragon
Bats
Bomber The Log Mega Knight
Mega Knight
The Log
Bats
Baby Dragon Ram Rider
The Log
Knight Baby Dragon Mega Knight
The Log Bomber Baby Dragon
Mega Knight
Bats Baby Dragon The Log
Bats
Baby Dragon The Log Mega Knight
Mega Knight

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