My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Goblin Barrel
Barbarian Barrel
Skeletons Knight Wizard Goblin Barrel
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Knight Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Wizard Goblin Barrel
Poison
Bats Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Knight Goblin Barrel Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Bats Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Mega Knight Mini P.E.K.K.A Goblin Barrel
Knight
Bats Goblin Barrel Wizard
Mini P.E.K.K.A
Bats Wizard Mirror Mega Knight
Wizard
Knight Mini P.E.K.K.A Mega Knight
Mirror
Goblin Barrel Mini P.E.K.K.A
Goblin Barrel
Knight Mirror Bats Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Wizard Goblin Barrel

Defense Synergies 1 12

Skeletons
Bats Knight Mini P.E.K.K.A Wizard
Bats
Knight Skeletons Mini P.E.K.K.A Mega Knight
Knight
Bats Skeletons Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Skeletons Bats Knight Wizard Mirror
Wizard
Skeletons Knight Mini P.E.K.K.A Mega Knight
Mirror
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Mega Knight
Bats Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A Skeletons Bats Knight Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Bats Knight
Mini P.E.K.K.A Skeletons Bats Knight Mega Knight
Mini P.E.K.K.A Mega Knight
Skeletons Bats Mega Knight
Bats Wizard
Mega Knight
Mini P.E.K.K.A Skeletons
Knight Skeletons Mini P.E.K.K.A Mega Knight
Bats Skeletons Knight Wizard Mega Knight
Bats Wizard
Mini P.E.K.K.A Mega Knight Skeletons Bats Knight Wizard
Wizard Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Skeletons Bats Knight Mini P.E.K.K.A
Mega Knight Bats Knight Wizard
Wizard Bats Knight Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Bats Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Skeletons
Knight Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Skeletons Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Knight
Skeletons Knight Mini P.E.K.K.A Mega Knight
Wizard Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Knight
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Skeletons Bats Knight Mini P.E.K.K.A
Skeletons
Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Knight Wizard
Wizard Mega Knight
Skeletons Bats Knight Mini P.E.K.K.A
Bats Mega Knight Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Wizard Mega Knight
Wizard Bats
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A
Knight Wizard
Wizard
Knight
Wizard
Wizard Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Wizard Mega Knight
Wizard
Wizard Mega Knight
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Mega Knight
Wizard
Bats
Wizard
Knight Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Knight
Bats
Bats
Mega Knight
Wizard Mega Knight

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