My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Flying Machine Wizard Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton King
Giant Snowball
Bats Flying Machine Skeleton King
Zap
Bats Flying Machine Skeleton King
Barbarian Barrel
Knight Wizard Magic Archer Skeleton King
The Log
Skeleton King
Earthquake
Skeleton King
Arrows
Bats Flying Machine Skeleton King
Royal Delivery
Bats Knight Flying Machine Wizard Magic Archer Skeleton King
Fireball
Flying Machine Wizard Magic Archer Skeleton King
Poison
Bats Flying Machine Wizard Magic Archer Skeleton King
Lightning
Knight Wizard Magic Archer Skeleton King
Rocket
Wizard Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Flying Machine Magic Archer Skeleton King Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Flying Machine

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Flying Machine Skeleton King
Zap
Bats Knight Flying Machine Magic Archer Mega Knight
Knight
Bats Zap Flying Machine Wizard Magic Archer
Flying Machine
Bats Zap Knight Mega Knight
Wizard
Knight Mega Knight
Magic Archer
Zap Knight Mega Knight
Mega Knight
Bats Zap Flying Machine Wizard Magic Archer
Skeleton King
Bats

Defense Synergies 3 13

Bats
Knight Zap Mega Knight Skeleton King
Zap
Mega Knight Bats Knight Flying Machine Magic Archer
Knight
Bats Magic Archer Zap Flying Machine Wizard
Flying Machine
Zap Knight Mega Knight Skeleton King
Wizard
Knight Mega Knight Skeleton King
Magic Archer
Knight Zap Mega Knight
Mega Knight
Zap Bats Flying Machine Wizard Magic Archer
Skeleton King
Bats Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Flying Machine Wizard Magic Archer
Bats Zap Knight Flying Machine Mega Knight
Mega Knight Bats Knight
Bats Knight Mega Knight Skeleton King
Mega Knight
Bats Zap Flying Machine Magic Archer Mega Knight
Bats Zap Flying Machine Wizard Magic Archer
Zap Flying Machine Magic Archer Mega Knight
Skeleton King
Knight Mega Knight
Bats Zap Knight Flying Machine Wizard Magic Archer Mega Knight Skeleton King
Bats Zap Flying Machine Wizard Magic Archer
Mega Knight Bats Zap Knight Flying Machine Wizard
Wizard Mega Knight Bats Zap Magic Archer Skeleton King
Knight Mega Knight Skeleton King
Zap Mega Knight
Wizard Mega Knight Bats Knight
Mega Knight Bats Zap Knight Flying Machine Wizard Magic Archer
Zap Wizard Bats Knight Flying Machine Magic Archer Mega Knight
Wizard Mega Knight Bats Knight Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Knight Flying Machine Wizard Magic Archer Mega Knight
Mega Knight Bats Zap Knight
Mega Knight Bats Zap Knight
Knight Mega Knight
Wizard Bats Zap Flying Machine Magic Archer
Bats Knight Flying Machine
Mega Knight Knight
Zap Mega Knight Bats Knight Flying Machine Magic Archer
Mega Knight Bats Knight Flying Machine
Mega Knight Zap
Mega Knight Knight Wizard Skeleton King
Wizard Flying Machine Magic Archer Mega Knight
Bats Zap Knight Flying Machine Magic Archer Skeleton King
Bats Mega Knight Zap Flying Machine Wizard Magic Archer Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Flying Machine
Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Knight Flying Machine
Wizard Zap Magic Archer Mega Knight
Wizard Bats Zap Flying Machine Magic Archer
Flying Machine Wizard Magic Archer
Zap Flying Machine Wizard Magic Archer
Zap Flying Machine Wizard
Bats
Zap Knight Flying Machine Wizard Magic Archer
Zap Flying Machine Wizard Magic Archer
Flying Machine Knight Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Wizard Magic Archer
Magic Archer Flying Machine Wizard Mega Knight
Bats
Zap Flying Machine Wizard Magic Archer Mega Knight
Zap Flying Machine Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Zap Flying Machine
Zap Wizard Magic Archer Mega Knight
Zap Flying Machine Wizard Magic Archer
Zap Flying Machine Wizard Magic Archer Mega Knight
Zap Magic Archer
Bats Zap Flying Machine Wizard Magic Archer
Zap Bats Flying Machine Wizard
Zap Wizard Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Wizard Magic Archer
Zap Bats Flying Machine Magic Archer
Zap Flying Machine Wizard Magic Archer
Knight Flying Machine Wizard Magic Archer Mega Knight
Zap Flying Machine Wizard Magic Archer Skeleton King
Zap
Flying Machine Mega Knight
Zap Bats Flying Machine Magic Archer Skeleton King
Bats Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer Mega Knight
Wizard Mega Knight

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