My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Tombstone Guards
Zap
Tombstone Guards
Barbarian Barrel
Knight Tombstone Guards Ice Wizard
The Log
Tombstone Guards
Earthquake
Tombstone Guards
Arrows
Tombstone Guards
Royal Delivery
Knight Guards Ice Wizard
Fireball
Tombstone Ice Wizard
Poison
Tombstone Guards Ice Wizard
Lightning
Knight Tombstone Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Guards Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tombstone Earthquake Guards Ice Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tombstone Earthquake

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Earthquake Lightning Mega Knight
Knight
Arrows Earthquake Ice Wizard
Tombstone
Earthquake
Arrows Knight Mega Knight
Guards
Lightning
Arrows
Ice Wizard
Knight
Mega Knight
Arrows Earthquake

Defense Synergies 2 12

Arrows
Mega Knight Knight Tombstone Lightning Ice Wizard
Knight
Ice Wizard Arrows Earthquake
Tombstone
Arrows Earthquake Guards Ice Wizard
Earthquake
Knight Tombstone Ice Wizard Mega Knight
Guards
Tombstone Ice Wizard
Lightning
Arrows
Ice Wizard
Knight Arrows Tombstone Earthquake Guards Mega Knight
Mega Knight
Arrows Earthquake Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Knight Tombstone
Knight Tombstone Ice Wizard Mega Knight
Mega Knight Knight Tombstone Lightning Ice Wizard
Knight Tombstone Guards Ice Wizard Mega Knight
Lightning Arrows Tombstone Earthquake Mega Knight
Arrows Earthquake Guards Ice Wizard Mega Knight
Lightning Arrows Tombstone Ice Wizard
Earthquake Lightning Arrows Mega Knight
Tombstone Ice Wizard
Knight Guards Ice Wizard Mega Knight
Guards Ice Wizard Arrows Knight Tombstone Earthquake Mega Knight
Arrows Ice Wizard
Tombstone Mega Knight Knight Earthquake Guards Lightning Ice Wizard
Mega Knight Arrows Tombstone Earthquake Guards
Knight Tombstone Mega Knight
Lightning Mega Knight
Mega Knight Arrows Knight Tombstone
Arrows Tombstone Mega Knight Knight Guards Ice Wizard
Arrows Earthquake Knight Tombstone Guards Ice Wizard Mega Knight
Mega Knight Arrows Knight Earthquake Guards
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Tombstone
Arrows Knight Lightning Mega Knight
Tombstone Guards Mega Knight Knight Lightning
Guards Lightning Mega Knight Knight
Knight Tombstone Guards Mega Knight
Arrows Ice Wizard
Guards Knight Tombstone Lightning Ice Wizard
Mega Knight Knight
Lightning Mega Knight Knight Tombstone
Tombstone Guards
Mega Knight Knight Tombstone Guards
Lightning Mega Knight Arrows Guards
Lightning Mega Knight Knight Tombstone Guards
Mega Knight
Tombstone Guards Knight Lightning
Arrows Mega Knight Earthquake Ice Wizard
Arrows Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Arrows Knight Guards
Arrows Ice Wizard
Earthquake Lightning Arrows
Earthquake Lightning Arrows Knight Guards
Arrows Earthquake Mega Knight
Arrows Ice Wizard
Arrows Earthquake
Arrows Earthquake Lightning Ice Wizard
Arrows Lightning
Lightning Guards
Lightning Arrows Knight Earthquake
Lightning Arrows
Earthquake Lightning Knight
Earthquake Lightning Arrows
Earthquake Lightning Arrows
Earthquake Lightning Arrows
Earthquake Lightning Arrows Mega Knight
Lightning Arrows Earthquake
Lightning
Lightning Arrows Earthquake Mega Knight
Lightning Arrows Earthquake Mega Knight
Lightning Earthquake Mega Knight
Lightning Arrows
Lightning
Earthquake Lightning Arrows
Arrows Earthquake Ice Wizard Mega Knight
Arrows Earthquake Lightning Ice Wizard
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Arrows Ice Wizard
Lightning Guards
Lightning
Lightning Arrows Earthquake Mega Knight
Lightning Arrows
Mega Knight
Arrows Earthquake Lightning
Earthquake Lightning Tombstone Guards
Lightning Arrows Ice Wizard
Arrows
Lightning Knight Mega Knight
Arrows Earthquake Lightning
Lightning Arrows
Mega Knight
Guards Lightning
Lightning
Lightning Mega Knight
Lightning Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: