My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Executioner Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army
Zap
Skeleton Army Dark Prince
Barbarian Barrel
Knight Bomb Tower Skeleton Army Dark Prince Executioner Royal Ghost Electro Wizard
The Log
Skeleton Army Dark Prince
Earthquake
Bomb Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Dark Prince Executioner Royal Ghost Electro Wizard
Fireball
Bomb Tower Skeleton Army Executioner Electro Wizard
Poison
Bomb Tower Skeleton Army Executioner Electro Wizard
Lightning
Knight Bomb Tower Dark Prince Executioner Electro Wizard
Rocket
Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Dark Prince Executioner Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Dark Prince Executioner Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Royal Ghost Bomb Tower Dark Prince Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Royal Ghost Bomb Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Electro Wizard
Bomb Tower
Skeleton Army
Dark Prince
Executioner Royal Ghost Electro Wizard
Executioner
Knight Dark Prince Mega Knight
Royal Ghost
Dark Prince Electro Wizard Mega Knight
Electro Wizard
Knight Dark Prince Royal Ghost Mega Knight
Mega Knight
Executioner Royal Ghost Electro Wizard

Defense Synergies 3 12

Knight
Bomb Tower Executioner Electro Wizard Skeleton Army
Bomb Tower
Knight Skeleton Army Electro Wizard
Skeleton Army
Knight Bomb Tower Executioner Electro Wizard
Dark Prince
Executioner Royal Ghost Electro Wizard
Executioner
Knight Skeleton Army Dark Prince Mega Knight
Royal Ghost
Dark Prince Electro Wizard Mega Knight
Electro Wizard
Knight Bomb Tower Skeleton Army Dark Prince Royal Ghost Mega Knight
Mega Knight
Executioner Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Electro Wizard
Bomb Tower Skeleton Army Knight Dark Prince Executioner Electro Wizard Mega Knight
Bomb Tower Skeleton Army Mega Knight Knight Dark Prince Executioner Electro Wizard
Bomb Tower Skeleton Army Knight Dark Prince Electro Wizard Mega Knight
Bomb Tower Skeleton Army Dark Prince Mega Knight
Skeleton Army Bomb Tower Dark Prince Executioner Royal Ghost Electro Wizard Mega Knight
Electro Wizard Bomb Tower Executioner
Bomb Tower Electro Wizard Mega Knight
Bomb Tower Skeleton Army
Knight Skeleton Army Dark Prince Royal Ghost Electro Wizard Mega Knight
Skeleton Army Executioner Electro Wizard Knight Bomb Tower Dark Prince Royal Ghost Mega Knight
Executioner Electro Wizard
Bomb Tower Skeleton Army Mega Knight Knight Dark Prince Electro Wizard
Bomb Tower Skeleton Army Executioner Mega Knight Dark Prince Royal Ghost Electro Wizard
Skeleton Army Knight Bomb Tower Electro Wizard Mega Knight
Bomb Tower Skeleton Army Electro Wizard Mega Knight
Bomb Tower Mega Knight Knight Skeleton Army Dark Prince Executioner Electro Wizard
Bomb Tower Mega Knight Knight Skeleton Army Dark Prince Executioner Royal Ghost Electro Wizard
Bomb Tower Executioner Knight Dark Prince Royal Ghost Electro Wizard Mega Knight
Bomb Tower Electro Wizard
Skeleton Army Dark Prince Royal Ghost Mega Knight Knight Bomb Tower Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Dark Prince Royal Ghost Electro Wizard
Electro Wizard Knight Bomb Tower Executioner Royal Ghost Mega Knight
Skeleton Army Mega Knight Knight Bomb Tower Dark Prince Electro Wizard
Skeleton Army Dark Prince Mega Knight Knight Electro Wizard
Knight Skeleton Army Dark Prince Executioner Mega Knight
Executioner Bomb Tower Electro Wizard
Skeleton Army Dark Prince Knight Bomb Tower Electro Wizard
Mega Knight Knight Bomb Tower Skeleton Army Dark Prince
Electro Wizard Mega Knight Knight Bomb Tower Skeleton Army Dark Prince
Skeleton Army
Mega Knight Knight Bomb Tower Dark Prince
Skeleton Army Mega Knight Dark Prince Electro Wizard
Skeleton Army Dark Prince Mega Knight Knight Bomb Tower Executioner
Bomb Tower Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Knight Bomb Tower Dark Prince Executioner
Executioner Mega Knight Bomb Tower Dark Prince Royal Ghost Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Executioner Royal Ghost Electro Wizard
Knight Dark Prince
Executioner Dark Prince Mega Knight
Executioner
Executioner
Executioner
Electro Wizard
Knight Dark Prince Electro Wizard
Executioner
Knight Executioner
Executioner
Executioner Mega Knight
Dark Prince Executioner Electro Wizard Mega Knight
Mega Knight
Mega Knight
Dark Prince Executioner Mega Knight
Executioner Royal Ghost Electro Wizard
Mega Knight
Executioner Electro Wizard
Electro Wizard
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Skeleton Army Dark Prince
Executioner Electro Wizard
Knight Dark Prince Executioner Electro Wizard Mega Knight
Executioner
Dark Prince Executioner Mega Knight
Electro Wizard
Executioner Electro Wizard
Dark Prince Executioner Royal Ghost Electro Wizard Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: