My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Three Musketeers Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers Hunter Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Giant Skeleton
Giant Snowball
Fire Spirit Goblin Gang Three Musketeers Witch
Zap
Fire Spirit Goblin Gang Mortar Three Musketeers Witch
Barbarian Barrel
Fire Spirit Knight Goblin Gang Mortar Three Musketeers Hunter Witch Giant Skeleton
The Log
Fire Spirit Goblin Gang Three Musketeers Hunter Witch Giant Skeleton
Earthquake
Goblin Gang Mortar Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Knight Goblin Gang Three Musketeers Hunter Witch Giant Skeleton
Fireball
Goblin Gang Mortar Three Musketeers Hunter Witch
Poison
Goblin Gang Mortar Three Musketeers Hunter Witch
Lightning
Knight Mortar Three Musketeers Hunter Witch
Rocket
Mortar Three Musketeers Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Goblin Gang Mortar Hunter Witch Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Goblin Gang Mortar

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar Three Musketeers Giant Skeleton
Knight
Goblin Gang Mortar Three Musketeers Fire Spirit Hunter Witch
Goblin Gang
Knight Mortar Three Musketeers Giant Skeleton
Mortar
Knight Fire Spirit Goblin Gang Hunter
Three Musketeers
Knight Fire Spirit Goblin Gang
Hunter
Knight Mortar Giant Skeleton
Witch
Knight Giant Skeleton
Giant Skeleton
Fire Spirit Goblin Gang Hunter Witch

Defense Synergies 3 8

Fire Spirit
Knight Giant Skeleton
Knight
Fire Spirit Goblin Gang Hunter Mortar Three Musketeers Witch
Goblin Gang
Knight Mortar Giant Skeleton
Mortar
Knight Goblin Gang
Three Musketeers
Knight
Hunter
Knight Giant Skeleton
Witch
Knight Giant Skeleton
Giant Skeleton
Fire Spirit Goblin Gang Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar
Hunter Knight Goblin Gang Mortar Three Musketeers Witch
Goblin Gang Mortar Three Musketeers Hunter Witch Fire Spirit Knight Giant Skeleton
Three Musketeers Hunter Witch Knight Goblin Gang Mortar
Giant Skeleton
Goblin Gang Fire Spirit Hunter
Three Musketeers Hunter Fire Spirit Goblin Gang Mortar Witch
Giant Skeleton
Three Musketeers Hunter Witch Goblin Gang Mortar
Knight Goblin Gang Fire Spirit Hunter Giant Skeleton
Goblin Gang Witch Knight Hunter Giant Skeleton
Three Musketeers Hunter Goblin Gang Witch
Mortar Hunter Fire Spirit Knight Goblin Gang Three Musketeers Witch Giant Skeleton
Fire Spirit Three Musketeers Goblin Gang Mortar Hunter Witch
Knight Goblin Gang Mortar Three Musketeers Hunter
Goblin Gang Mortar Three Musketeers Hunter
Three Musketeers Knight Goblin Gang Mortar Hunter Witch
Fire Spirit Mortar Knight Goblin Gang Three Musketeers Hunter Witch
Mortar Hunter Witch Fire Spirit Knight Giant Skeleton
Mortar Three Musketeers Hunter
Goblin Gang Fire Spirit Knight Hunter Witch Giant Skeleton
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch Giant Skeleton
Knight Goblin Gang Mortar Hunter
Goblin Gang Giant Skeleton Knight Hunter Witch
Goblin Gang Hunter Giant Skeleton Knight
Giant Skeleton Knight Goblin Gang Three Musketeers Hunter Witch
Fire Spirit Goblin Gang Three Musketeers Hunter Witch
Goblin Gang Knight Hunter Witch Giant Skeleton
Giant Skeleton Knight Hunter
Giant Skeleton Knight Mortar Witch
Witch Goblin Gang Three Musketeers
Knight Hunter Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Knight Goblin Gang Three Musketeers Hunter Witch
Three Musketeers Witch
Goblin Gang Witch Knight Mortar Three Musketeers Hunter Giant Skeleton
Hunter Witch Giant Skeleton
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Giant Skeleton
Mortar
Giant Skeleton
Knight Giant Skeleton
Fire Spirit Mortar
Fire Spirit Hunter Witch
Fire Spirit Mortar Witch
Fire Spirit Hunter
Mortar
Fire Spirit Goblin Gang Three Musketeers
Knight Mortar
Fire Spirit
Fire Spirit Knight Mortar Three Musketeers Hunter
Mortar
Mortar
Mortar Three Musketeers Hunter Witch
Mortar Three Musketeers
Mortar Three Musketeers
Fire Spirit Mortar Three Musketeers Hunter
Fire Spirit Mortar Witch
Giant Skeleton
Mortar
Fire Spirit Mortar Hunter Witch
Witch
Mortar Hunter Witch
Mortar Witch
Mortar
Fire Spirit Hunter Witch
Witch
Mortar Hunter
Giant Skeleton
Fire Spirit Goblin Gang Witch
Fire Spirit Three Musketeers Hunter Witch
Knight Goblin Gang Three Musketeers Hunter
Mortar
Giant Skeleton
Three Musketeers
Goblin Gang Witch Giant Skeleton
Witch
Mortar Witch Giant Skeleton
Mortar

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