My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Dark Prince Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Dark Prince Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Dark Prince Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Bandit
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Mortar Dark Prince Bandit
Barbarian Barrel
Knight Goblin Gang Mortar Musketeer Dark Prince Bandit
The Log
Goblin Gang Musketeer Dark Prince Bandit
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Musketeer Dark Prince Bandit
Fireball
Goblin Gang Mortar Musketeer Bandit
Poison
Goblin Gang Mortar Musketeer
Lightning
Knight Mortar Musketeer Dark Prince Bandit
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Dark Prince Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Bandit Mortar Musketeer Dark Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mortar Musketeer The Log
Goblin Gang
Knight Mortar Dark Prince Bandit
Mortar
Knight Goblin Gang Musketeer Dark Prince The Log Bandit
Musketeer
Knight Mortar Dark Prince The Log Bandit
Dark Prince
Electro Giant Goblin Gang Mortar Musketeer Bandit
Electro Giant
Dark Prince
The Log
Knight Mortar Musketeer Bandit
Bandit
Goblin Gang Mortar Musketeer Dark Prince The Log

Defense Synergies 4 14

Knight
Goblin Gang Musketeer Mortar The Log
Goblin Gang
Knight Musketeer Mortar Dark Prince The Log Bandit
Mortar
Knight Goblin Gang Musketeer The Log Bandit
Musketeer
Knight Goblin Gang The Log Mortar Dark Prince Bandit
Dark Prince
Goblin Gang Musketeer The Log Bandit
Electro Giant
The Log
Musketeer Knight Goblin Gang Mortar Dark Prince Bandit
Bandit
Goblin Gang Mortar Musketeer Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer The Log
Knight Goblin Gang Mortar Musketeer Dark Prince The Log Bandit
Goblin Gang Mortar Knight Musketeer Dark Prince Bandit
Knight Goblin Gang Mortar Musketeer Dark Prince Bandit
Dark Prince The Log
Goblin Gang The Log Musketeer Dark Prince Bandit
Musketeer Goblin Gang Mortar
Musketeer Electro Giant The Log Bandit
Goblin Gang Mortar Musketeer
Knight Goblin Gang Musketeer Dark Prince Bandit
Goblin Gang Knight Musketeer Dark Prince Electro Giant The Log Bandit
Musketeer Goblin Gang
Mortar Knight Goblin Gang Musketeer Dark Prince The Log Bandit
Goblin Gang Mortar Dark Prince The Log
Knight Goblin Gang Mortar Bandit
Goblin Gang Mortar Electro Giant The Log Bandit
Knight Goblin Gang Mortar Musketeer Dark Prince
Mortar Knight Goblin Gang Musketeer Dark Prince The Log Bandit
Mortar The Log Knight Musketeer Dark Prince Bandit
Mortar Musketeer
Goblin Gang Dark Prince Knight Musketeer Electro Giant The Log Bandit
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Dark Prince Electro Giant Bandit
Bandit Knight Goblin Gang Mortar Musketeer The Log
Goblin Gang Bandit Knight Musketeer Dark Prince The Log
Goblin Gang Dark Prince Knight Musketeer The Log Bandit
Knight Goblin Gang Musketeer Dark Prince Bandit
Electro Giant Goblin Gang Musketeer
Goblin Gang Dark Prince Knight Musketeer Bandit
Knight Dark Prince
Knight Mortar Dark Prince The Log Bandit
Goblin Gang Musketeer
Knight Musketeer Dark Prince
Dark Prince Electro Giant The Log
Dark Prince Knight Goblin Gang Bandit
Musketeer Electro Giant
Goblin Gang Electro Giant Knight Mortar Musketeer Dark Prince The Log
Musketeer Dark Prince Electro Giant The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Musketeer The Log Bandit
Mortar Musketeer The Log Bandit
The Log Bandit
Knight Musketeer Dark Prince The Log
Mortar Dark Prince The Log
Electro Giant Musketeer
Mortar Musketeer The Log
The Log
The Log Mortar Bandit
Goblin Gang Musketeer
Knight Mortar Musketeer Dark Prince The Log Bandit
Musketeer
Knight Mortar Musketeer The Log Bandit
Mortar Musketeer Bandit
Mortar Musketeer The Log
Mortar Musketeer The Log Bandit
Mortar Musketeer The Log Bandit
Mortar
Mortar Musketeer Dark Prince The Log Bandit
Mortar Electro Giant The Log
Musketeer The Log
Musketeer The Log
Mortar Musketeer The Log
Electro Giant The Log Mortar Dark Prince
Mortar The Log Musketeer Bandit
Mortar Musketeer The Log Bandit
Mortar Musketeer The Log Bandit
Musketeer Electro Giant
Musketeer Electro Giant
Mortar Musketeer The Log Bandit
The Log
Goblin Gang Musketeer Dark Prince Bandit
Musketeer
The Log
Knight Goblin Gang Musketeer Dark Prince
The Log Mortar Musketeer
Electro Giant
Musketeer Dark Prince
Electro Giant Goblin Gang Musketeer The Log
Musketeer
Mortar Musketeer Dark Prince Electro Giant The Log Bandit
Mortar

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