My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Phoenix
Giant Snowball
Goblins Miner Little Prince
Zap
Goblins Mortar Little Prince
Barbarian Barrel
Goblins Knight Mortar Little Prince
The Log
Goblins Little Prince
Earthquake
Mortar
Arrows
Goblins Little Prince
Royal Delivery
Goblins Knight Miner Little Prince
Fireball
Mortar Little Prince
Poison
Mortar Phoenix Little Prince
Lightning
Knight Mortar Phoenix Little Prince
Rocket
Mortar Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Void Miner Little Prince Mortar Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Void

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Arrows
Void Knight Mortar Miner Phoenix
Knight
Mortar Arrows Miner Little Prince
Mortar
Knight Miner Arrows
Void
Arrows
Miner
Goblins Mortar Arrows Knight
Phoenix
Arrows
Little Prince
Knight

Defense Synergies 1 12

Goblins
Knight Mortar Phoenix Little Prince
Arrows
Knight Mortar Void Phoenix Little Prince
Knight
Little Prince Goblins Arrows Mortar Phoenix
Mortar
Goblins Arrows Knight
Void
Arrows
Miner
Phoenix
Goblins Arrows Knight Little Prince
Little Prince
Knight Goblins Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Void
Goblins Knight Mortar Phoenix
Mortar Goblins Knight Void
Goblins Knight Mortar Phoenix
Arrows
Arrows Goblins
Arrows Mortar Void Phoenix Little Prince
Arrows Void Phoenix
Goblins Mortar Phoenix
Knight Goblins Miner Phoenix Little Prince
Goblins Arrows Knight
Arrows Phoenix
Mortar Knight
Goblins Arrows Mortar
Knight Mortar Phoenix
Mortar
Goblins Arrows Knight Mortar
Arrows Mortar Goblins Knight Little Prince
Arrows Mortar Knight Little Prince
Mortar Phoenix
Goblins Arrows Knight Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Void
Void Arrows Knight Mortar Miner Phoenix
Goblins Knight
Knight Phoenix
Knight Phoenix
Arrows
Goblins Knight Void Phoenix
Knight Phoenix
Void Goblins Knight Mortar Phoenix
Phoenix
Knight Phoenix
Arrows Void Phoenix
Knight
Phoenix Goblins Knight Mortar Little Prince
Arrows Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Mortar
Arrows Mortar Void Miner
Arrows Void Miner
Arrows Knight Void
Arrows Mortar
Arrows
Arrows Mortar
Arrows
Arrows Void Miner Mortar
Goblins Void
Void Miner Arrows Knight Mortar
Void Arrows
Knight Mortar Void Miner
Arrows Mortar Void
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Void Arrows Mortar
Arrows Mortar Miner Little Prince
Void
Arrows Void
Void
Arrows Mortar Void
Arrows Mortar Little Prince
Arrows Mortar Void Miner
Void Arrows Mortar Miner
Void Miner Arrows Mortar
Arrows Little Prince
Void
Void
Void Arrows Mortar Miner
Void Arrows
Arrows
Void
Arrows
Arrows
Void Miner Knight
Arrows Mortar
Void Arrows
Void
Void Mortar Miner Little Prince

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