My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Giant Skeleton Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mortar Battle Healer Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton Skeleton King
Giant Snowball
Spear Goblins Skeleton King
Zap
Spear Goblins Firecracker Mortar Skeleton King
Barbarian Barrel
Spear Goblins Knight Firecracker Mortar Giant Skeleton Electro Wizard Skeleton King
The Log
Spear Goblins Firecracker Giant Skeleton Skeleton King
Earthquake
Spear Goblins Firecracker Mortar Skeleton King
Arrows
Spear Goblins Firecracker Skeleton King
Royal Delivery
Spear Goblins Knight Firecracker Battle Healer Giant Skeleton Electro Wizard Skeleton King
Fireball
Firecracker Mortar Battle Healer Electro Wizard Skeleton King
Poison
Spear Goblins Firecracker Mortar Battle Healer Electro Wizard Skeleton King
Lightning
Knight Mortar Battle Healer Electro Wizard Skeleton King
Rocket
Mortar Battle Healer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Healer Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Firecracker Mortar Battle Healer Electro Wizard Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Firecracker Mortar

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Firecracker Mortar Battle Healer Giant Skeleton
Knight
Spear Goblins Firecracker Mortar Electro Wizard
Firecracker
Knight Spear Goblins Mortar Battle Healer Giant Skeleton
Mortar
Knight Spear Goblins Firecracker Battle Healer Skeleton King
Battle Healer
Spear Goblins Firecracker Mortar Giant Skeleton Electro Wizard
Giant Skeleton
Spear Goblins Firecracker Battle Healer Electro Wizard
Electro Wizard
Knight Battle Healer Giant Skeleton
Skeleton King
Mortar

Defense Synergies 3 16

Spear Goblins
Knight Firecracker Mortar Battle Healer Giant Skeleton Electro Wizard Skeleton King
Knight
Spear Goblins Firecracker Electro Wizard Mortar
Firecracker
Knight Spear Goblins Mortar Battle Healer Giant Skeleton Electro Wizard
Mortar
Spear Goblins Knight Firecracker Electro Wizard Skeleton King
Battle Healer
Spear Goblins Firecracker Giant Skeleton Electro Wizard
Giant Skeleton
Spear Goblins Firecracker Battle Healer Electro Wizard
Electro Wizard
Knight Spear Goblins Firecracker Mortar Battle Healer Giant Skeleton
Skeleton King
Spear Goblins Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker Mortar Electro Wizard
Knight Firecracker Mortar Battle Healer Electro Wizard
Mortar Knight Giant Skeleton Electro Wizard
Knight Firecracker Mortar Electro Wizard Skeleton King
Firecracker Battle Healer Giant Skeleton
Spear Goblins Firecracker Electro Wizard
Electro Wizard Spear Goblins Firecracker Mortar
Battle Healer Giant Skeleton Electro Wizard
Mortar Skeleton King
Knight Spear Goblins Firecracker Battle Healer Giant Skeleton Electro Wizard
Electro Wizard Spear Goblins Knight Firecracker Giant Skeleton Skeleton King
Spear Goblins Firecracker Electro Wizard
Mortar Knight Battle Healer Giant Skeleton Electro Wizard
Firecracker Mortar Electro Wizard Skeleton King
Knight Mortar Electro Wizard Skeleton King
Mortar Electro Wizard
Knight Firecracker Mortar Electro Wizard
Mortar Spear Goblins Knight Firecracker Battle Healer Electro Wizard
Mortar Spear Goblins Knight Firecracker Battle Healer Giant Skeleton Electro Wizard
Mortar Electro Wizard
Spear Goblins Knight Firecracker Battle Healer Giant Skeleton Electro Wizard
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Battle Healer Giant Skeleton Electro Wizard
Electro Wizard Knight Firecracker Mortar Battle Healer
Giant Skeleton Spear Goblins Knight Battle Healer Electro Wizard
Giant Skeleton Knight Battle Healer Electro Wizard
Giant Skeleton Knight Battle Healer
Firecracker Electro Wizard
Spear Goblins Knight Battle Healer Giant Skeleton Electro Wizard
Giant Skeleton Knight Battle Healer
Giant Skeleton Electro Wizard Spear Goblins Knight Firecracker Mortar
Knight Giant Skeleton
Giant Skeleton Electro Wizard
Giant Skeleton Knight Skeleton King
Firecracker
Electro Wizard Spear Goblins Knight Firecracker Mortar Battle Healer Giant Skeleton Skeleton King
Firecracker Battle Healer Giant Skeleton Electro Wizard Skeleton King
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar Giant Skeleton
Firecracker Mortar Electro Wizard
Giant Skeleton
Knight Firecracker Giant Skeleton
Firecracker Mortar
Firecracker Spear Goblins
Firecracker Mortar
Firecracker
Firecracker Mortar
Electro Wizard
Firecracker Knight Mortar Electro Wizard
Firecracker
Knight Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Spear Goblins Firecracker Mortar
Firecracker Mortar
Mortar
Firecracker Mortar Electro Wizard
Firecracker Mortar
Giant Skeleton
Mortar
Firecracker Mortar
Firecracker Mortar Electro Wizard
Mortar
Firecracker Mortar
Firecracker Electro Wizard
Electro Wizard Firecracker
Mortar
Firecracker Electro Wizard
Giant Skeleton
Firecracker
Electro Wizard Spear Goblins
Firecracker Electro Wizard
Knight Firecracker Electro Wizard
Firecracker Mortar Skeleton King
Giant Skeleton
Firecracker
Firecracker Giant Skeleton Electro Wizard Skeleton King
Firecracker Electro Wizard
Firecracker Mortar Giant Skeleton Electro Wizard
Firecracker Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: