My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Mortar
Barbarian Barrel
Ice Spirit Knight Mortar Tesla Ice Wizard
The Log
Ice Spirit
Earthquake
Mortar Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Ice Wizard
Fireball
Mortar Tesla Ice Wizard
Poison
Mortar Ice Wizard
Lightning
Knight Mortar Tesla Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Mortar Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Knight Tornado Ice Wizard Mortar Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Knight Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Giant Snowball Mortar
Giant Snowball
Ice Spirit Knight Mortar Tornado
Knight
Ice Spirit Mortar Giant Snowball Ice Wizard
Mortar
Knight Ice Spirit Giant Snowball Rocket Tornado
Tesla
Rocket
Tornado Mortar
Tornado
Rocket Giant Snowball Mortar Ice Wizard
Ice Wizard
Knight Tornado

Defense Synergies 4 17

Ice Spirit
Giant Snowball Knight Mortar Tesla Rocket Tornado Ice Wizard
Giant Snowball
Ice Spirit Knight Mortar Tesla Ice Wizard
Knight
Tesla Ice Wizard Ice Spirit Giant Snowball Mortar Tornado
Mortar
Ice Spirit Giant Snowball Knight Tesla Tornado Ice Wizard
Tesla
Knight Ice Spirit Giant Snowball Mortar Tornado
Rocket
Tornado Ice Spirit
Tornado
Rocket Ice Wizard Ice Spirit Knight Mortar Tesla
Ice Wizard
Knight Tornado Ice Spirit Giant Snowball Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Tesla
Ice Spirit Knight Mortar Tesla Ice Wizard
Mortar Tesla Rocket Tornado Giant Snowball Knight Ice Wizard
Tesla Knight Mortar Ice Wizard
Rocket Tornado
Tornado Giant Snowball Tesla Ice Wizard
Giant Snowball Tesla Rocket Tornado Ice Spirit Mortar Ice Wizard
Rocket Tesla
Tesla Mortar Tornado Ice Wizard
Knight Tornado Ice Spirit Giant Snowball Tesla Ice Wizard
Ice Wizard Giant Snowball Knight Tesla Tornado
Tesla Giant Snowball Tornado Ice Wizard
Mortar Tesla Ice Spirit Giant Snowball Knight Rocket Ice Wizard
Rocket Ice Spirit Giant Snowball Mortar Tesla Tornado
Knight Mortar Tesla
Rocket Tornado Ice Spirit Giant Snowball Mortar Tesla
Tesla Knight Mortar Tornado
Ice Spirit Mortar Tesla Giant Snowball Knight Tornado Ice Wizard
Giant Snowball Mortar Tornado Ice Spirit Knight Tesla Ice Wizard
Mortar Tesla Tornado
Giant Snowball Knight Tesla
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Tesla
Giant Snowball Knight Mortar Tesla Rocket
Ice Spirit Knight Rocket
Rocket Knight Tesla Tornado
Knight Tesla
Rocket Ice Spirit Giant Snowball Tesla Tornado Ice Wizard
Rocket Knight Tesla Ice Wizard
Knight Tesla
Rocket Ice Spirit Giant Snowball Knight Mortar Tornado
Tesla
Knight Tesla
Rocket Giant Snowball Tornado
Rocket Knight Tesla
Tesla
Tesla Ice Spirit Knight Mortar Rocket Tornado
Giant Snowball Tesla Ice Wizard
Giant Snowball Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket
Mortar Giant Snowball Tornado Ice Wizard
Rocket
Knight Rocket
Rocket Giant Snowball Mortar
Ice Spirit Giant Snowball Rocket Tornado Ice Wizard
Mortar Tornado
Ice Spirit Giant Snowball Tornado Ice Wizard
Giant Snowball Mortar Tornado
Rocket Giant Snowball Tornado
Rocket Knight Mortar Tornado
Giant Snowball Rocket Tornado
Rocket Giant Snowball Knight Mortar
Mortar Rocket
Giant Snowball Mortar
Rocket Giant Snowball Mortar
Mortar Rocket
Giant Snowball Mortar Rocket Tornado
Rocket
Rocket Giant Snowball Mortar
Rocket Giant Snowball Mortar Tornado
Rocket
Rocket Giant Snowball Tornado
Rocket Tornado
Rocket Giant Snowball Mortar
Giant Snowball Tornado Ice Spirit Mortar Ice Wizard
Mortar Giant Snowball Tornado Ice Wizard
Giant Snowball Mortar Tornado
Rocket Mortar Tornado
Giant Snowball Tornado Ice Wizard
Rocket Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Mortar Rocket
Rocket Ice Spirit Giant Snowball
Rocket Giant Snowball
Ice Spirit Rocket
Rocket Giant Snowball Tornado Ice Wizard
Knight Rocket
Giant Snowball Mortar
Rocket Giant Snowball Tornado
Ice Spirit Giant Snowball Rocket Tornado
Giant Snowball Rocket Tornado
Giant Snowball Mortar Rocket Tornado
Mortar Rocket

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