My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Bandit Magic Archer Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Elite Barbarians P.E.K.K.A Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Sparky
Giant Snowball
Lumberjack
Zap
Mortar Bandit Sparky
Barbarian Barrel
Knight Mortar Elite Barbarians Bandit Magic Archer Lumberjack Sparky
The Log
Elite Barbarians Bandit Lumberjack Sparky
Earthquake
Mortar
Arrows
Royal Delivery
Knight Elite Barbarians P.E.K.K.A Bandit Magic Archer Lumberjack Sparky
Fireball
Mortar Elite Barbarians Bandit Magic Archer Lumberjack Sparky
Poison
Mortar Magic Archer Sparky
Lightning
Knight Mortar Elite Barbarians Bandit Magic Archer Lumberjack Sparky
Rocket
Mortar Elite Barbarians Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Bandit Mortar Magic Archer Lumberjack Elite Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Bandit Mortar Magic Archer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Elite Barbarians Magic Archer Lumberjack Sparky
Mortar
Knight Bandit
Elite Barbarians
Knight Bandit Lumberjack Sparky
P.E.K.K.A
Magic Archer Lumberjack
Bandit
Mortar Elite Barbarians Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Knight Bandit Lumberjack
Lumberjack
Knight Elite Barbarians P.E.K.K.A Bandit Magic Archer Sparky
Sparky
Knight Elite Barbarians Lumberjack

Defense Synergies 1 8

Knight
Magic Archer Mortar Lumberjack Sparky
Mortar
Knight Bandit Lumberjack
Elite Barbarians
P.E.K.K.A
Bandit
Mortar Magic Archer Lumberjack
Magic Archer
Knight Bandit Lumberjack
Lumberjack
Knight Mortar Bandit Magic Archer
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Magic Archer Sparky
Elite Barbarians P.E.K.K.A Lumberjack Sparky Knight Mortar Bandit
Mortar P.E.K.K.A Lumberjack Sparky Knight Elite Barbarians Bandit
Elite Barbarians P.E.K.K.A Lumberjack Sparky Knight Mortar Bandit
Elite Barbarians P.E.K.K.A Lumberjack Sparky
Bandit Magic Archer Lumberjack
Mortar Magic Archer
P.E.K.K.A Bandit Magic Archer Sparky
P.E.K.K.A Sparky Mortar Elite Barbarians Lumberjack
Knight Elite Barbarians Bandit Lumberjack Sparky
Knight Bandit Magic Archer Lumberjack
Magic Archer
Mortar P.E.K.K.A Lumberjack Sparky Knight Elite Barbarians Bandit
Sparky Mortar P.E.K.K.A Magic Archer Lumberjack
Elite Barbarians P.E.K.K.A Sparky Knight Mortar Bandit Lumberjack
Mortar Elite Barbarians P.E.K.K.A Bandit Lumberjack Sparky
Sparky Knight Mortar Elite Barbarians P.E.K.K.A Lumberjack
Mortar Knight Elite Barbarians Bandit Magic Archer Lumberjack
Mortar Knight Bandit Magic Archer Lumberjack
P.E.K.K.A Sparky Mortar Elite Barbarians Lumberjack
Knight Elite Barbarians P.E.K.K.A Bandit Lumberjack Sparky
P.E.K.K.A Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Elite Barbarians P.E.K.K.A Bandit Sparky
Bandit Knight Mortar Elite Barbarians Magic Archer Lumberjack
P.E.K.K.A Bandit Lumberjack Knight Elite Barbarians Sparky
P.E.K.K.A Lumberjack Knight Elite Barbarians Bandit Sparky
P.E.K.K.A Knight Elite Barbarians Bandit Lumberjack Sparky
Magic Archer
P.E.K.K.A Sparky Knight Elite Barbarians Bandit Lumberjack
P.E.K.K.A Knight Elite Barbarians Lumberjack Sparky
P.E.K.K.A Knight Mortar Elite Barbarians Bandit Magic Archer Sparky
P.E.K.K.A Sparky
P.E.K.K.A Knight Elite Barbarians Lumberjack Sparky
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Knight Bandit Lumberjack Sparky
Magic Archer Sparky
Elite Barbarians Sparky Knight Mortar P.E.K.K.A Magic Archer Lumberjack
Elite Barbarians P.E.K.K.A Magic Archer Sparky
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Mortar Bandit Sparky
Mortar Bandit Magic Archer
Bandit Magic Archer Sparky
Knight Sparky
Mortar Magic Archer Sparky
Magic Archer
Mortar Magic Archer Sparky
Magic Archer
Mortar Bandit
Elite Barbarians Lumberjack Sparky
Knight Mortar Bandit Magic Archer Sparky
Magic Archer
Knight Mortar Elite Barbarians Bandit Magic Archer Sparky
Mortar Bandit Magic Archer
Mortar Elite Barbarians Magic Archer Sparky
Mortar Bandit Magic Archer Sparky
Magic Archer Mortar Bandit Sparky
Mortar Sparky
Sparky
Mortar Bandit Magic Archer Sparky
Mortar Magic Archer
Magic Archer Sparky
Sparky
Mortar
Mortar Magic Archer Sparky
Mortar Bandit Magic Archer Sparky
Mortar Bandit Magic Archer Sparky
Mortar Bandit Magic Archer Sparky
Elite Barbarians Magic Archer Sparky
Elite Barbarians Sparky
Mortar Bandit Magic Archer Sparky
Magic Archer Sparky
P.E.K.K.A Sparky
Magic Archer Sparky
Bandit Magic Archer
Magic Archer
Knight Magic Archer Lumberjack Sparky
Mortar Magic Archer
Sparky
Elite Barbarians P.E.K.K.A Sparky
Elite Barbarians Magic Archer Sparky
Magic Archer
Mortar Bandit Magic Archer Sparky
P.E.K.K.A Sparky
Mortar Sparky

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