My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Cannon Musketeer Hog Rider Balloon Lumberjack
Zap
Cannon Balloon
Barbarian Barrel
Knight Cannon Musketeer Lumberjack
The Log
Cannon Musketeer Hog Rider Lumberjack
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Balloon Lumberjack
Fireball
Cannon Musketeer Hog Rider Balloon Lumberjack
Poison
Cannon Musketeer Balloon
Lightning
Knight Cannon Musketeer Balloon Lumberjack
Rocket
Musketeer Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Cannon Musketeer Hog Rider Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Cannon

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Balloon The Log Lumberjack
Cannon
Musketeer
Knight Hog Rider Balloon The Log Lumberjack
Hog Rider
Knight Musketeer Rage The Log Balloon Lumberjack
Rage
Hog Rider Balloon
Balloon
Knight Rage Lumberjack Musketeer Hog Rider The Log
The Log
Hog Rider Knight Musketeer Balloon Lumberjack
Lumberjack
Balloon Knight Musketeer Hog Rider The Log

Defense Synergies 6 4

Knight
Cannon Musketeer The Log Lumberjack
Cannon
Knight Musketeer The Log Lumberjack
Musketeer
Knight Cannon The Log Lumberjack
Hog Rider
Rage
Balloon
The Log
Cannon Musketeer Knight Lumberjack
Lumberjack
Musketeer Knight Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer The Log
Lumberjack Knight Cannon Musketeer The Log
Cannon Lumberjack Knight Musketeer
Cannon Lumberjack Knight Musketeer
The Log Lumberjack
The Log Cannon Musketeer Lumberjack
Musketeer Cannon
Cannon Musketeer The Log
Cannon Musketeer Lumberjack
Knight Cannon Musketeer Lumberjack
Knight Cannon Musketeer The Log Lumberjack
Musketeer
Cannon Lumberjack Knight Musketeer The Log
Cannon The Log Lumberjack
Knight Cannon Lumberjack
Cannon The Log Lumberjack
Knight Cannon Musketeer Lumberjack
Cannon Knight Musketeer The Log Lumberjack
The Log Knight Cannon Musketeer Lumberjack
Cannon Musketeer Lumberjack
Knight Cannon Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight Musketeer The Log Lumberjack
Lumberjack Knight Musketeer The Log
Lumberjack Knight Musketeer The Log
Knight Cannon Musketeer Lumberjack
Musketeer
Knight Musketeer Lumberjack
Knight Lumberjack
Knight The Log
Cannon Musketeer
Knight Musketeer Lumberjack
The Log
Knight Cannon Lumberjack
Cannon Musketeer
Knight Musketeer The Log Lumberjack
Cannon Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log
The Log
Knight Musketeer The Log
The Log
Musketeer
Musketeer The Log
The Log
The Log
Musketeer Lumberjack
Knight Musketeer The Log
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Musketeer
Musketeer The Log
Musketeer The Log
Musketeer
Musketeer
Musketeer The Log
The Log
Musketeer
Musketeer
The Log
Knight Musketeer Lumberjack
The Log Musketeer
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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