My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Musketeer Witch Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Musketeer Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Knight Elixir Golem Musketeer Witch
The Log
Elixir Golem Musketeer Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Knight Elixir Golem Musketeer Witch Inferno Dragon Mother Witch
Fireball
Elixir Golem Musketeer Witch Inferno Dragon Mother Witch
Poison
Elixir Golem Musketeer Witch Mother Witch
Lightning
Knight Musketeer Witch Inferno Dragon Mother Witch
Rocket
Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Knight Elixir Golem Fireball Musketeer Inferno Dragon Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Knight Elixir Golem Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Knight
Musketeer Fireball Witch Mother Witch
Elixir Golem
Fireball Musketeer Witch Inferno Dragon Mother Witch
Fireball
Knight Elixir Golem
Musketeer
Knight Elixir Golem
Witch
Knight Elixir Golem
Inferno Dragon
Elixir Golem
Mother Witch
Knight Elixir Golem

Defense Synergies 1 4

Berserker
Knight
Musketeer Fireball Witch Mother Witch
Elixir Golem
Fireball
Knight Musketeer
Musketeer
Knight Fireball
Witch
Knight
Inferno Dragon
Mother Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer
Inferno Dragon Knight Musketeer Witch
Witch Knight Musketeer Inferno Dragon
Witch Inferno Dragon Knight Musketeer
Fireball
Fireball Musketeer Mother Witch
Musketeer Inferno Dragon Fireball Witch
Fireball Musketeer
Witch Inferno Dragon Musketeer
Knight Musketeer
Witch Mother Witch Knight Fireball Musketeer
Musketeer Inferno Dragon Fireball Witch
Knight Fireball Musketeer Witch
Fireball Witch
Inferno Dragon Knight
Fireball Inferno Dragon
Knight Fireball Musketeer Witch
Fireball Knight Musketeer Witch
Witch Knight Fireball Musketeer Inferno Dragon Mother Witch
Musketeer Inferno Dragon
Knight Fireball Musketeer Witch Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch
Fireball Knight Musketeer Inferno Dragon
Knight Musketeer Witch
Knight Fireball Musketeer
Knight Musketeer Witch Inferno Dragon
Fireball Mother Witch Musketeer Witch
Knight Fireball Musketeer Witch
Knight Inferno Dragon
Knight Fireball Witch Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer Witch
Fireball
Knight Fireball Witch
Fireball Musketeer Witch
Witch Knight Fireball Musketeer Inferno Dragon
Fireball Musketeer Witch Inferno Dragon Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Fireball
Fireball Mother Witch Musketeer Witch
Musketeer Witch
Fireball
Fireball
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Witch Mother Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Mother Witch Fireball Witch
Witch Inferno Dragon
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Witch Mother Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Knight Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Inferno Dragon
Fireball

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