My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Dart Goblin Witch
Zap
Minions Dart Goblin Witch
Barbarian Barrel
Knight Dart Goblin Witch
The Log
Dart Goblin Witch
Earthquake
Witch
Arrows
Minions Dart Goblin Witch
Royal Delivery
Knight Minions Dart Goblin Witch P.E.K.K.A
Fireball
Minions Dart Goblin Witch
Poison
Minions Dart Goblin Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Knight Minions Dart Goblin Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Minions Dart Goblin Arrows Witch The Log
Minions
Knight Rage P.E.K.K.A
Dart Goblin
Knight P.E.K.K.A The Log
Rage
Minions Witch
Witch
Rage Knight P.E.K.K.A
P.E.K.K.A
Arrows Minions Dart Goblin Witch The Log
The Log
Knight Dart Goblin P.E.K.K.A

Defense Synergies 3 10

Arrows
Knight P.E.K.K.A
Knight
Minions Dart Goblin Arrows Witch The Log
Minions
Knight Dart Goblin P.E.K.K.A The Log
Dart Goblin
Knight Minions P.E.K.K.A The Log
Rage
Witch
Knight The Log
P.E.K.K.A
The Log Arrows Minions Dart Goblin
The Log
P.E.K.K.A Knight Minions Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin The Log
P.E.K.K.A Knight Minions Dart Goblin Witch The Log
Witch P.E.K.K.A Knight Minions Dart Goblin
Witch P.E.K.K.A Knight Minions Dart Goblin
Arrows P.E.K.K.A The Log
Arrows The Log Minions Dart Goblin
Minions Dart Goblin Arrows Witch
Arrows Dart Goblin P.E.K.K.A The Log
Witch P.E.K.K.A Minions
Knight Dart Goblin
Minions Dart Goblin Witch Arrows Knight The Log
Arrows Minions Dart Goblin Witch
P.E.K.K.A Knight Minions Witch The Log
Arrows Minions Dart Goblin Witch P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Arrows Knight Minions Witch P.E.K.K.A
Arrows Knight Minions Dart Goblin Witch The Log
Arrows Witch The Log Knight Minions Dart Goblin
P.E.K.K.A Dart Goblin
Arrows Knight Minions Dart Goblin Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Arrows Knight The Log
P.E.K.K.A Knight Minions Witch The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Witch
Arrows Minions Dart Goblin Witch
P.E.K.K.A Knight Minions Dart Goblin Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Minions Witch The Log
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Minions Dart Goblin Witch
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Witch
Dart Goblin Witch
Witch Knight Minions Dart Goblin P.E.K.K.A The Log
Arrows Minions Dart Goblin Witch P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Arrows The Log
Arrows Minions Dart Goblin Witch
Arrows Dart Goblin Witch The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Minions
Arrows Knight Dart Goblin The Log
Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Minions Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch The Log
Arrows Dart Goblin The Log
Arrows
Minions
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Dart Goblin Witch
Arrows Witch The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch
Minions Dart Goblin Witch
Arrows Dart Goblin The Log
Arrows
P.E.K.K.A
Arrows The Log
Minions Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows The Log
Knight Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Minions Dart Goblin Witch The Log
Dart Goblin Witch
Dart Goblin Witch The Log
P.E.K.K.A
Dart Goblin

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