My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Goblins Cannon Hog Rider Goblin Barrel
Zap
Goblins Cannon Goblin Barrel
Barbarian Barrel
Goblins Knight Cannon Goblin Barrel
The Log
Goblins Cannon Hog Rider Goblin Barrel
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Knight Hog Rider Goblin Barrel P.E.K.K.A
Fireball
Cannon Hog Rider Goblin Barrel
Poison
Cannon
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Cannon Goblin Barrel Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Hog Rider Goblin Barrel Fireball The Log
Cannon
Fireball
Hog Rider Knight The Log
Hog Rider
Goblins Knight Fireball The Log Goblin Barrel
Goblin Barrel
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Goblin Barrel The Log
The Log
Hog Rider Knight Fireball P.E.K.K.A

Defense Synergies 4 6

Goblins
Knight Cannon The Log
Knight
Cannon Goblins Fireball The Log
Cannon
Knight The Log Goblins Fireball
Fireball
The Log Knight Cannon
Hog Rider
Goblin Barrel
P.E.K.K.A
The Log
The Log
Cannon Fireball P.E.K.K.A Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball The Log
P.E.K.K.A Goblins Knight Cannon The Log
Cannon P.E.K.K.A Goblins Knight
Cannon P.E.K.K.A Goblins Knight
Fireball P.E.K.K.A The Log
Fireball The Log Goblins Cannon
Cannon Fireball
Cannon Fireball P.E.K.K.A The Log
Cannon P.E.K.K.A Goblins
Knight Goblins Cannon
Goblins Knight Cannon Fireball The Log
Fireball
Cannon P.E.K.K.A Knight Fireball The Log
Fireball Goblins Cannon P.E.K.K.A The Log
P.E.K.K.A Knight Cannon
Cannon Fireball P.E.K.K.A The Log
Goblins Knight Cannon Fireball P.E.K.K.A
Cannon Fireball Goblins Knight The Log
The Log Knight Cannon Fireball
P.E.K.K.A Cannon
Goblins Knight Cannon Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball P.E.K.K.A
Fireball Knight The Log
P.E.K.K.A Goblins Knight The Log
P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight Cannon
Fireball
P.E.K.K.A Goblins Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Goblins Knight Fireball The Log
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Cannon Fireball
Cannon Fireball
Goblins Knight Fireball P.E.K.K.A The Log
Cannon Fireball P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Goblins Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
P.E.K.K.A
Fireball

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