My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Furnace Cannon Cart P.E.K.K.A Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Cannon Cart P.E.K.K.A Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Phoenix
Giant Snowball
Furnace Little Prince
Zap
Furnace Cannon Cart Little Prince
Barbarian Barrel
Ice Spirit Knight Furnace Cannon Cart Little Prince
The Log
Ice Spirit Furnace Cannon Cart Little Prince
Earthquake
Furnace
Arrows
Ice Spirit Furnace Little Prince
Royal Delivery
Ice Spirit Knight Cannon Cart P.E.K.K.A Little Prince
Fireball
Furnace Cannon Cart Little Prince
Poison
Furnace Phoenix Little Prince
Lightning
Knight Furnace Cannon Cart Phoenix Little Prince
Rocket
Furnace Cannon Cart Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Little Prince Furnace Phoenix Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Little Prince

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Furnace Cannon Cart Phoenix
Arrows
P.E.K.K.A Knight Cannon Cart Phoenix
Knight
Ice Spirit Arrows Furnace Cannon Cart Little Prince
Furnace
Ice Spirit Knight Cannon Cart P.E.K.K.A
Cannon Cart
Ice Spirit Arrows Knight Furnace
P.E.K.K.A
Ice Spirit Arrows Furnace
Phoenix
Ice Spirit Arrows
Little Prince
Knight

Defense Synergies 1 18

Ice Spirit
Knight Furnace Cannon Cart P.E.K.K.A Phoenix Little Prince
Arrows
Knight Furnace Cannon Cart P.E.K.K.A Phoenix Little Prince
Knight
Little Prince Ice Spirit Arrows Furnace Cannon Cart Phoenix
Furnace
Ice Spirit Arrows Knight Cannon Cart
Cannon Cart
Ice Spirit Arrows Knight Furnace Little Prince
P.E.K.K.A
Ice Spirit Arrows
Phoenix
Ice Spirit Arrows Knight Little Prince
Little Prince
Knight Ice Spirit Arrows Cannon Cart Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight
P.E.K.K.A Ice Spirit Knight Furnace Cannon Cart Phoenix
Furnace P.E.K.K.A Knight Cannon Cart
P.E.K.K.A Knight Furnace Cannon Cart Phoenix
Arrows P.E.K.K.A
Arrows Furnace Cannon Cart
Furnace Ice Spirit Arrows Phoenix Little Prince
Arrows Cannon Cart P.E.K.K.A Phoenix
P.E.K.K.A Furnace Phoenix
Knight Ice Spirit Cannon Cart Phoenix Little Prince
Arrows Knight Furnace Cannon Cart
Arrows Furnace Phoenix
Furnace P.E.K.K.A Ice Spirit Knight Cannon Cart
Ice Spirit Arrows Furnace Cannon Cart P.E.K.K.A
P.E.K.K.A Knight Furnace Cannon Cart Phoenix
Ice Spirit Furnace P.E.K.K.A
Arrows Knight Furnace Cannon Cart P.E.K.K.A
Ice Spirit Arrows Knight Furnace Cannon Cart Little Prince
Arrows Furnace Ice Spirit Knight Cannon Cart Little Prince
P.E.K.K.A Cannon Cart Phoenix
Arrows Knight Furnace Cannon Cart P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Cannon Cart P.E.K.K.A
Arrows Knight Cannon Cart Phoenix
P.E.K.K.A Ice Spirit Knight Furnace Cannon Cart
P.E.K.K.A Knight Cannon Cart Phoenix
P.E.K.K.A Knight Cannon Cart Phoenix
Arrows Furnace Ice Spirit
P.E.K.K.A Knight Furnace Cannon Cart Phoenix
P.E.K.K.A Knight Cannon Cart Phoenix
P.E.K.K.A Ice Spirit Knight Cannon Cart Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Knight Cannon Cart Phoenix
P.E.K.K.A Arrows Phoenix
Cannon Cart P.E.K.K.A Knight
Furnace Cannon Cart
Phoenix Ice Spirit Knight Furnace Cannon Cart P.E.K.K.A Little Prince
Arrows Cannon Cart P.E.K.K.A Phoenix
Arrows Furnace
Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Cannon Cart
Cannon Cart Arrows Knight
Arrows Furnace
Arrows Ice Spirit Furnace
Arrows Furnace
Arrows Ice Spirit
Arrows
Arrows Knight Cannon Cart
Arrows
Knight Cannon Cart
Arrows Cannon Cart
Arrows Furnace Cannon Cart
Arrows Furnace Cannon Cart
Arrows Furnace Cannon Cart
Arrows
Arrows
Arrows Little Prince
Arrows
Arrows Cannon Cart
Arrows Ice Spirit Furnace Little Prince
Arrows
Arrows
Arrows
Arrows Furnace Little Prince
Ice Spirit
Arrows
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Cannon Cart
Arrows
Arrows
Knight Cannon Cart
Arrows
Arrows
Cannon Cart P.E.K.K.A
Ice Spirit
Cannon Cart Little Prince
Cannon Cart P.E.K.K.A

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