My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Witch Electro Wizard
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Hog Rider Witch P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Hog Rider Witch Electro Wizard
Poison
Goblin Gang Witch Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Fireball Hog Rider Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Fireball Witch The Log Electro Wizard
Goblin Gang
Knight Hog Rider P.E.K.K.A
Fireball
Hog Rider Knight The Log Electro Wizard
Hog Rider
Knight Goblin Gang Fireball The Log Witch Electro Wizard
Witch
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Goblin Gang Witch The Log
The Log
Hog Rider Knight Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Fireball Hog Rider

Defense Synergies 4 11

Knight
Goblin Gang Electro Wizard Fireball Witch The Log
Goblin Gang
Knight P.E.K.K.A The Log Electro Wizard
Fireball
The Log Knight Electro Wizard
Hog Rider
Witch
Knight The Log Electro Wizard
P.E.K.K.A
The Log Goblin Gang Electro Wizard
The Log
Fireball P.E.K.K.A Knight Goblin Gang Witch Electro Wizard
Electro Wizard
Knight Goblin Gang Fireball Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Electro Wizard
P.E.K.K.A Knight Goblin Gang Witch The Log Electro Wizard
Goblin Gang Witch P.E.K.K.A Knight Electro Wizard
Witch P.E.K.K.A Knight Goblin Gang Electro Wizard
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Electro Wizard
Electro Wizard Goblin Gang Fireball Witch
Fireball P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Goblin Gang
Knight Goblin Gang Electro Wizard
Goblin Gang Witch Electro Wizard Knight Fireball The Log
Goblin Gang Fireball Witch Electro Wizard
P.E.K.K.A Knight Goblin Gang Fireball Witch The Log Electro Wizard
Fireball Goblin Gang Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Goblin Gang Fireball P.E.K.K.A The Log Electro Wizard
Knight Goblin Gang Fireball Witch P.E.K.K.A Electro Wizard
Fireball Knight Goblin Gang Witch The Log Electro Wizard
Witch The Log Knight Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Knight Fireball Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Knight Goblin Gang The Log
Goblin Gang P.E.K.K.A Knight Witch The Log Electro Wizard
Goblin Gang P.E.K.K.A Knight Fireball The Log Electro Wizard
P.E.K.K.A Knight Goblin Gang Witch
Fireball Goblin Gang Witch Electro Wizard
Goblin Gang P.E.K.K.A Knight Fireball Witch Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Fireball Witch The Log
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Witch
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Knight Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Electro Wizard Knight Fireball P.E.K.K.A The Log
Fireball Witch P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Electro Wizard
Knight Fireball The Log Electro Wizard
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Goblin Gang Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Knight Goblin Gang Electro Wizard
The Log Fireball
Fireball
P.E.K.K.A
Goblin Gang Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard
P.E.K.K.A
Fireball

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