My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Battle Ram Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Bandit
Giant Snowball
Bomber Battle Ram
Zap
Bomber Battle Ram Bandit
Barbarian Barrel
Bomber Knight Battle Ram Executioner Bandit
The Log
Bomber Battle Ram Bandit
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Battle Ram Executioner P.E.K.K.A Bandit
Fireball
Bomber Battle Ram Executioner Bandit
Poison
Bomber Executioner
Lightning
Knight Battle Ram Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Bandit Battle Ram Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Battle Ram P.E.K.K.A Bandit
Zap
Arrows Battle Ram P.E.K.K.A Bomber Knight Executioner Bandit
Arrows
Zap P.E.K.K.A Knight Battle Ram Bandit
Knight
Battle Ram Executioner Bomber Zap Arrows
Battle Ram
Zap Knight Bandit Bomber Arrows P.E.K.K.A
Executioner
Knight Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Bomber Battle Ram Executioner
Bandit
Battle Ram Bomber Zap Arrows Executioner

Defense Synergies 2 12

Bomber
Knight Zap P.E.K.K.A Bandit
Zap
Bomber Arrows Knight Executioner P.E.K.K.A Bandit
Arrows
Zap Knight P.E.K.K.A Bandit
Knight
Bomber Executioner Zap Arrows
Battle Ram
Executioner
Knight Zap Bandit
P.E.K.K.A
Bomber Zap Arrows
Bandit
Bomber Zap Arrows Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Executioner
P.E.K.K.A Zap Knight Executioner Bandit
P.E.K.K.A Bomber Knight Executioner Bandit
P.E.K.K.A Knight Bandit
Bomber Arrows P.E.K.K.A
Arrows Bomber Zap Executioner Bandit
Zap Arrows Executioner
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A
Knight Bomber Bandit
Executioner Bomber Zap Arrows Knight Bandit
Arrows Executioner Zap
P.E.K.K.A Bomber Zap Knight Bandit
Bomber Executioner Zap Arrows P.E.K.K.A
P.E.K.K.A Knight Bandit
Zap P.E.K.K.A Bandit
Bomber Arrows Knight Executioner P.E.K.K.A
Arrows Bomber Zap Knight Executioner Bandit
Zap Arrows Executioner Bomber Knight Bandit
P.E.K.K.A
Bomber Arrows Knight Executioner P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Bandit
Bandit Bomber Zap Arrows Knight Executioner
P.E.K.K.A Bandit Zap Knight
P.E.K.K.A Zap Knight Bandit
P.E.K.K.A Knight Executioner Bandit
Arrows Executioner Zap
P.E.K.K.A Knight Bandit
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Executioner Bandit
Bomber Executioner
Bomber Zap Knight Executioner P.E.K.K.A
Arrows Executioner Bomber Zap P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Zap Executioner Bandit
Arrows Bandit
Arrows Knight
Bomber Executioner Zap Arrows
Arrows Executioner Zap
Bomber Arrows Executioner
Arrows Zap Executioner
Arrows Zap Bandit
Zap Arrows Knight Bandit
Zap Arrows Executioner
Knight Executioner Bandit
Arrows Bandit
Zap Arrows
Bomber Zap Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows
Bomber
Bomber Zap Arrows Executioner Bandit
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber Executioner
Arrows Zap Executioner Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows Executioner
Zap
Bomber Zap Arrows Bandit
Zap Arrows
P.E.K.K.A
Arrows
Zap Bandit
Zap Arrows Executioner
Arrows
Knight Executioner
Arrows Bomber Zap Executioner
Zap Arrows
Executioner P.E.K.K.A
Zap
Zap Executioner
Zap Executioner Bandit
P.E.K.K.A

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