My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Hunter Prince Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Prince Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince
Giant Snowball
Royal Recruits Lumberjack
Zap
Prince
Barbarian Barrel
Knight Royal Recruits Hunter Lumberjack
The Log
Royal Recruits Hunter Prince Lumberjack
Earthquake
Arrows
Royal Recruits
Royal Delivery
Knight Royal Recruits Hunter Prince Lumberjack
Fireball
Hunter Lumberjack
Poison
Royal Recruits Hunter
Lightning
Knight Hunter Prince Lumberjack
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Rage Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Fireball Hunter Lumberjack Prince Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Fireball Hunter

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Hunter Prince Lumberjack
Royal Recruits
Lumberjack
Fireball
Knight
Rage
Prince
Hunter
Knight Prince Lumberjack
Prince
Knight Rage Hunter Electro Giant Lumberjack
Electro Giant
Prince Lumberjack
Lumberjack
Knight Royal Recruits Hunter Prince Electro Giant

Defense Synergies 1 6

Knight
Hunter Fireball Lumberjack
Royal Recruits
Fireball
Knight Lumberjack
Rage
Hunter
Knight Prince Lumberjack
Prince
Hunter Electro Giant
Electro Giant
Prince
Lumberjack
Knight Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Fireball
Hunter Lumberjack Knight Royal Recruits Prince
Hunter Prince Lumberjack Knight Royal Recruits
Royal Recruits Hunter Prince Lumberjack Knight
Royal Recruits Fireball Prince Lumberjack
Fireball Hunter Lumberjack
Hunter Fireball
Royal Recruits Fireball Electro Giant
Hunter Royal Recruits Prince Lumberjack
Knight Royal Recruits Hunter Prince Lumberjack
Knight Royal Recruits Fireball Hunter Electro Giant Lumberjack
Hunter Fireball
Royal Recruits Hunter Prince Lumberjack Knight Fireball
Fireball Royal Recruits Hunter Prince Lumberjack
Royal Recruits Knight Hunter Prince Lumberjack
Royal Recruits Fireball Hunter Prince Electro Giant Lumberjack
Knight Royal Recruits Fireball Hunter Prince Lumberjack
Fireball Knight Royal Recruits Hunter Prince Lumberjack
Hunter Knight Royal Recruits Fireball Lumberjack
Royal Recruits Hunter Prince Lumberjack
Royal Recruits Knight Fireball Hunter Prince Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Lumberjack Fireball Prince Electro Giant
Fireball Knight Hunter Prince Lumberjack
Royal Recruits Lumberjack Knight Hunter Prince
Royal Recruits Hunter Prince Lumberjack Knight Fireball
Royal Recruits Knight Hunter Prince Lumberjack
Fireball Electro Giant Hunter
Royal Recruits Prince Knight Fireball Hunter Lumberjack
Knight Royal Recruits Hunter Prince Lumberjack
Royal Recruits Knight Fireball Prince
Royal Recruits
Knight Royal Recruits Hunter Prince Lumberjack
Royal Recruits Fireball Prince Electro Giant
Royal Recruits Prince Knight Fireball Hunter Lumberjack
Royal Recruits Fireball Electro Giant
Royal Recruits Electro Giant Knight Fireball Hunter Prince Lumberjack
Royal Recruits Fireball Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Recruits
Fireball
Fireball
Knight Royal Recruits Fireball Prince
Fireball
Fireball Electro Giant Hunter
Fireball Hunter
Fireball
Fireball Prince Lumberjack
Knight Royal Recruits Fireball Prince
Fireball
Knight Fireball Hunter
Fireball
Fireball Prince
Fireball Hunter
Royal Recruits Fireball
Fireball
Fireball Hunter Prince
Fireball Electro Giant
Fireball Prince
Fireball
Prince
Royal Recruits Fireball
Electro Giant Fireball Hunter
Fireball Hunter
Fireball Prince
Fireball
Fireball Hunter Electro Giant
Fireball Electro Giant
Fireball
Fireball Hunter
Fireball
Prince
Fireball
Royal Recruits Fireball Prince
Fireball Hunter
Fireball
Fireball Knight Hunter Prince Lumberjack
Fireball
Fireball Electro Giant
Royal Recruits Prince
Electro Giant Royal Recruits Fireball
Fireball
Royal Recruits Fireball Prince Electro Giant

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