My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Prince Golem Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Knight Tesla Witch Electro Wizard Magic Archer
The Log
Witch Prince
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Knight Witch Prince Electro Wizard Magic Archer
Fireball
Tesla Witch Electro Wizard Magic Archer
Poison
Witch Electro Wizard Magic Archer
Lightning
Knight Tesla Witch Prince Electro Wizard Magic Archer
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tesla Electro Wizard Magic Archer Witch Prince Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Tesla Electro Wizard Magic Archer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Witch Prince Electro Wizard Magic Archer
Tesla
Rocket
Golem
Witch
Knight Prince Golem
Prince
Knight Witch Golem Electro Wizard Magic Archer
Golem
Rocket Witch Prince Electro Wizard Magic Archer
Electro Wizard
Knight Prince Golem Magic Archer
Magic Archer
Knight Prince Golem Electro Wizard

Defense Synergies 3 9

Knight
Tesla Electro Wizard Magic Archer Witch
Tesla
Knight Prince Electro Wizard Magic Archer
Rocket
Witch
Knight Prince Electro Wizard
Prince
Tesla Witch Electro Wizard Magic Archer
Golem
Electro Wizard
Knight Tesla Witch Prince Magic Archer
Magic Archer
Knight Tesla Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla Electro Wizard Magic Archer
Knight Tesla Witch Prince Electro Wizard
Tesla Rocket Witch Prince Knight Electro Wizard
Tesla Witch Prince Knight Electro Wizard
Rocket Prince
Tesla Electro Wizard Magic Archer
Tesla Rocket Electro Wizard Witch Magic Archer
Rocket Tesla Electro Wizard Magic Archer
Tesla Witch Prince
Knight Tesla Prince Electro Wizard
Witch Electro Wizard Knight Tesla Magic Archer
Tesla Witch Electro Wizard Magic Archer
Tesla Prince Knight Rocket Witch Electro Wizard
Rocket Tesla Witch Prince Electro Wizard Magic Archer
Knight Tesla Prince Electro Wizard
Rocket Tesla Prince Electro Wizard
Tesla Knight Witch Prince Electro Wizard
Tesla Knight Witch Prince Electro Wizard Magic Archer
Witch Knight Tesla Electro Wizard Magic Archer
Tesla Prince Electro Wizard
Knight Tesla Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Witch Prince Electro Wizard
Electro Wizard Knight Tesla Rocket Prince Magic Archer
Knight Rocket Witch Prince Electro Wizard
Rocket Prince Knight Tesla Electro Wizard
Knight Tesla Witch Prince
Rocket Tesla Witch Electro Wizard Magic Archer
Rocket Prince Knight Tesla Witch Electro Wizard
Knight Tesla Prince
Rocket Electro Wizard Knight Witch Prince Magic Archer
Witch Tesla
Knight Tesla Witch Prince
Rocket Prince Electro Wizard
Rocket Prince Knight Tesla Witch
Tesla Witch Magic Archer
Tesla Witch Electro Wizard Knight Rocket Prince Magic Archer
Tesla Witch Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Rocket
Electro Wizard Magic Archer
Rocket Magic Archer
Knight Rocket Prince
Rocket Magic Archer
Rocket Witch Magic Archer
Witch Magic Archer
Magic Archer
Rocket Prince Electro Wizard
Rocket Knight Prince Electro Wizard Magic Archer
Rocket Magic Archer
Rocket Knight Magic Archer
Rocket Magic Archer
Prince Magic Archer
Rocket Witch Magic Archer
Magic Archer Rocket
Rocket
Rocket
Rocket Prince Electro Wizard Magic Archer
Rocket Witch Magic Archer
Rocket Prince Magic Archer
Rocket
Rocket Prince
Rocket
Witch Magic Archer
Witch
Witch Electro Wizard Magic Archer
Witch Prince Magic Archer
Rocket Magic Archer
Witch Electro Wizard Magic Archer
Rocket Electro Wizard Witch
Rocket Magic Archer
Rocket Electro Wizard Magic Archer
Prince
Rocket Magic Archer
Electro Wizard Rocket Witch Prince Magic Archer
Rocket Witch Electro Wizard Magic Archer
Knight Rocket Prince Electro Wizard Magic Archer
Magic Archer
Rocket
Prince
Rocket Witch Electro Wizard Magic Archer
Rocket Witch Electro Wizard Magic Archer
Rocket Witch Prince Electro Wizard Magic Archer
Prince
Rocket

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