My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Furnace Baby Dragon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Prince
Giant Snowball
Goblin Gang Furnace Baby Dragon
Zap
Goblin Gang Royal Giant Furnace Prince
Barbarian Barrel
Knight Goblin Gang Furnace Electro Wizard
The Log
Goblin Gang Royal Giant Furnace Prince
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Baby Dragon Prince Electro Wizard
Fireball
Goblin Gang Furnace Baby Dragon Electro Wizard
Poison
Goblin Gang Furnace Electro Wizard
Lightning
Knight Furnace Baby Dragon Prince Electro Wizard
Rocket
Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Furnace Baby Dragon Electro Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Furnace

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Prince
Knight
Goblin Gang Baby Dragon Arrows Furnace Prince Electro Wizard
Goblin Gang
Knight Royal Giant Baby Dragon Prince
Royal Giant
Arrows Furnace Goblin Gang Baby Dragon Electro Wizard
Furnace
Royal Giant Knight Baby Dragon Prince
Baby Dragon
Knight Goblin Gang Royal Giant Furnace Prince Electro Wizard
Prince
Arrows Knight Goblin Gang Furnace Baby Dragon Electro Wizard
Electro Wizard
Knight Royal Giant Baby Dragon Prince

Defense Synergies 2 13

Arrows
Knight Furnace Prince
Knight
Goblin Gang Electro Wizard Arrows Furnace Baby Dragon
Goblin Gang
Knight Furnace Prince Electro Wizard
Royal Giant
Furnace
Arrows Knight Goblin Gang Baby Dragon Prince Electro Wizard
Baby Dragon
Knight Furnace Prince
Prince
Arrows Goblin Gang Furnace Baby Dragon Electro Wizard
Electro Wizard
Knight Goblin Gang Furnace Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Electro Wizard
Knight Goblin Gang Furnace Prince Electro Wizard
Goblin Gang Furnace Prince Knight Electro Wizard
Prince Knight Goblin Gang Furnace Electro Wizard
Arrows Prince
Arrows Goblin Gang Furnace Baby Dragon Electro Wizard
Furnace Electro Wizard Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon Electro Wizard
Goblin Gang Furnace Prince
Knight Goblin Gang Prince Electro Wizard
Goblin Gang Electro Wizard Arrows Knight Furnace Baby Dragon
Arrows Goblin Gang Furnace Baby Dragon Electro Wizard
Furnace Prince Knight Goblin Gang Electro Wizard
Arrows Goblin Gang Furnace Baby Dragon Prince Electro Wizard
Knight Goblin Gang Furnace Prince Electro Wizard
Goblin Gang Furnace Prince Electro Wizard
Arrows Knight Goblin Gang Furnace Prince Electro Wizard
Arrows Knight Goblin Gang Furnace Baby Dragon Prince Electro Wizard
Arrows Furnace Baby Dragon Knight Electro Wizard
Prince Electro Wizard
Goblin Gang Arrows Knight Furnace Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace Prince Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Baby Dragon Prince
Goblin Gang Knight Furnace Prince Electro Wizard
Goblin Gang Prince Knight Electro Wizard
Knight Goblin Gang Prince
Arrows Furnace Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Prince Knight Furnace Electro Wizard
Knight Prince
Electro Wizard Knight Baby Dragon Prince
Goblin Gang
Knight Prince
Arrows Prince Electro Wizard
Prince Knight Goblin Gang
Furnace Baby Dragon
Goblin Gang Electro Wizard Knight Furnace Baby Dragon Prince
Arrows Baby Dragon Electro Wizard
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Knight Prince
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Prince Electro Wizard
Arrows Knight Prince Electro Wizard
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Furnace Baby Dragon Prince
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows
Arrows Baby Dragon Prince Electro Wizard
Arrows Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Furnace Baby Dragon Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
Prince
Arrows
Electro Wizard Goblin Gang Prince
Arrows Baby Dragon Electro Wizard
Arrows
Knight Goblin Gang Baby Dragon Prince Electro Wizard
Arrows Baby Dragon
Arrows
Prince
Goblin Gang Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Prince Electro Wizard
Prince

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