My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Skeleton Army Graveyard
Giant Snowball
Spear Goblins Minions Skeleton Army Witch Graveyard
Zap
Spear Goblins Minions Royal Giant Skeleton Army Witch Graveyard
Barbarian Barrel
Spear Goblins Knight Skeleton Army Witch Graveyard
The Log
Spear Goblins Royal Giant Skeleton Army Witch Graveyard
Earthquake
Spear Goblins Skeleton Army Witch Graveyard
Arrows
Spear Goblins Minions Skeleton Army Witch Graveyard
Royal Delivery
Spear Goblins Knight Minions Skeleton Army Witch Graveyard
Fireball
Minions Skeleton Army Witch
Poison
Spear Goblins Minions Skeleton Army Witch Graveyard
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Minions Skeleton Army Witch Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Minions

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Royal Giant Graveyard
Arrows
Royal Giant Graveyard Knight
Knight
Spear Goblins Minions Graveyard Arrows Witch
Minions
Knight Royal Giant Graveyard
Royal Giant
Arrows Minions Spear Goblins Witch
Skeleton Army
Witch
Knight Royal Giant Graveyard
Graveyard
Arrows Knight Spear Goblins Minions Witch

Defense Synergies 2 6

Spear Goblins
Knight Arrows Minions Skeleton Army
Arrows
Spear Goblins Knight
Knight
Spear Goblins Minions Arrows Skeleton Army Witch
Minions
Knight Spear Goblins
Royal Giant
Skeleton Army
Spear Goblins Knight
Witch
Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions
Skeleton Army Knight Minions Witch
Skeleton Army Witch Knight Minions
Skeleton Army Witch Knight Minions
Arrows Skeleton Army
Arrows Skeleton Army Spear Goblins Minions
Minions Spear Goblins Arrows Witch
Arrows
Witch Minions Skeleton Army
Knight Skeleton Army Spear Goblins
Minions Skeleton Army Witch Spear Goblins Arrows Knight
Arrows Minions Spear Goblins Witch
Skeleton Army Knight Minions Witch
Skeleton Army Arrows Minions Witch
Skeleton Army Knight
Skeleton Army
Arrows Knight Minions Skeleton Army Witch
Arrows Spear Goblins Knight Minions Skeleton Army Witch
Arrows Witch Spear Goblins Knight Minions
Skeleton Army Spear Goblins Arrows Knight Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Witch
Arrows Knight
Skeleton Army Spear Goblins Knight Minions Witch
Skeleton Army Knight
Knight Skeleton Army Witch
Arrows Minions Witch
Skeleton Army Spear Goblins Knight Minions Witch
Knight Skeleton Army
Spear Goblins Knight Minions Skeleton Army Witch
Witch Skeleton Army
Knight Minions Witch
Skeleton Army Arrows
Skeleton Army Knight Witch
Skeleton Army Witch
Skeleton Army Witch Spear Goblins Knight Minions
Arrows Minions Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Spear Goblins Minions Witch
Arrows Witch
Arrows
Arrows
Minions
Arrows Knight
Arrows
Knight
Arrows Minions
Arrows
Spear Goblins Arrows Witch
Arrows
Arrows
Minions
Arrows
Arrows Witch
Minions
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Witch
Arrows
Arrows
Arrows
Spear Goblins Minions Skeleton Army Witch
Arrows Witch
Arrows
Knight
Arrows
Arrows
Minions Witch
Witch
Witch

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