My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Three Musketeers Rune Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Dart Goblin Battle Ram Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers
Giant Snowball
Dart Goblin Battle Ram Three Musketeers
Zap
Dart Goblin Battle Ram Three Musketeers
Barbarian Barrel
Knight Heal Spirit Dart Goblin Battle Ram Three Musketeers Hunter
The Log
Heal Spirit Dart Goblin Battle Ram Three Musketeers Hunter
Earthquake
Arrows
Heal Spirit Dart Goblin
Royal Delivery
Knight Heal Spirit Dart Goblin Battle Ram Three Musketeers Hunter
Fireball
Dart Goblin Battle Ram Three Musketeers Hunter
Poison
Dart Goblin Three Musketeers Hunter
Lightning
Knight Battle Ram Three Musketeers Hunter
Rocket
Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Heal Spirit Battle Ram Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Knight Dart Goblin Battle Ram Rune Giant Hunter Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Knight Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram
Knight
Dart Goblin Battle Ram Three Musketeers Arrows Heal Spirit Hunter
Heal Spirit
Knight Battle Ram Three Musketeers Hunter
Dart Goblin
Knight Battle Ram Rune Giant
Battle Ram
Knight Arrows Heal Spirit Dart Goblin Three Musketeers Hunter
Three Musketeers
Knight Heal Spirit Battle Ram
Rune Giant
Dart Goblin Hunter
Hunter
Knight Heal Spirit Battle Ram Rune Giant

Defense Synergies 2 3

Arrows
Knight
Knight
Dart Goblin Hunter Arrows Three Musketeers
Heal Spirit
Dart Goblin
Knight Hunter
Battle Ram
Three Musketeers
Knight
Rune Giant
Hunter
Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Hunter Knight Dart Goblin Three Musketeers
Three Musketeers Hunter Knight Dart Goblin
Three Musketeers Hunter Knight Dart Goblin
Arrows
Arrows Dart Goblin Hunter
Dart Goblin Three Musketeers Hunter Arrows
Arrows Dart Goblin
Three Musketeers Hunter
Knight Dart Goblin Hunter
Dart Goblin Arrows Knight Hunter
Arrows Three Musketeers Hunter Dart Goblin
Hunter Knight Three Musketeers
Three Musketeers Arrows Dart Goblin Hunter
Knight Three Musketeers Hunter
Three Musketeers Hunter
Three Musketeers Arrows Knight Hunter
Arrows Knight Dart Goblin Three Musketeers Hunter
Arrows Hunter Knight Dart Goblin
Dart Goblin Three Musketeers Hunter
Arrows Knight Dart Goblin Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Hunter
Knight Hunter
Hunter Knight
Knight Three Musketeers Hunter
Arrows Dart Goblin Three Musketeers Hunter
Knight Dart Goblin Hunter
Knight Hunter
Knight
Dart Goblin Three Musketeers
Knight Dart Goblin Hunter
Arrows
Knight Three Musketeers Hunter
Dart Goblin Three Musketeers
Knight Dart Goblin Three Musketeers Hunter
Arrows Dart Goblin Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows
Arrows Dart Goblin Hunter
Arrows Dart Goblin
Arrows Dart Goblin Hunter
Arrows Dart Goblin
Three Musketeers
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin Three Musketeers Hunter
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Three Musketeers Hunter
Arrows Dart Goblin Three Musketeers
Arrows Three Musketeers
Arrows Dart Goblin Three Musketeers Hunter
Arrows Dart Goblin
Arrows
Arrows
Arrows Hunter
Arrows Dart Goblin Hunter
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Hunter
Dart Goblin
Arrows Dart Goblin Hunter
Arrows
Arrows
Dart Goblin
Arrows Dart Goblin Three Musketeers Hunter
Arrows
Knight Dart Goblin Three Musketeers Hunter
Arrows Dart Goblin
Arrows
Dart Goblin Three Musketeers
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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