My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Dark Prince Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dark Prince Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Fire Spirit Skeleton Dragons Ram Rider
Zap
Fire Spirit Dark Prince Ram Rider
Barbarian Barrel
Fire Spirit Knight Dark Prince Magic Archer
The Log
Fire Spirit Dark Prince Ram Rider
Earthquake
Arrows
Fire Spirit Skeleton Dragons
Royal Delivery
Fire Spirit Knight Skeleton Dragons Dark Prince Magic Archer Ram Rider
Fireball
Skeleton Dragons Magic Archer Ram Rider
Poison
Skeleton Dragons Magic Archer
Lightning
Knight Skeleton Dragons Dark Prince Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Dark Prince The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Knight Skeleton Dragons Dark Prince Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Knight

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Dark Prince Ram Rider
Knight
Skeleton Dragons Fire Spirit The Log Magic Archer Ram Rider
Skeleton Dragons
Knight Mirror Dark Prince Ram Rider
Mirror
The Log Skeleton Dragons Magic Archer Ram Rider
Dark Prince
Fire Spirit Skeleton Dragons Magic Archer Ram Rider
The Log
Mirror Knight Magic Archer Ram Rider
Magic Archer
Ram Rider Knight Mirror Dark Prince The Log
Ram Rider
Magic Archer Fire Spirit Knight Skeleton Dragons Mirror Dark Prince The Log

Defense Synergies 4 11

Fire Spirit
Knight The Log
Knight
Fire Spirit Skeleton Dragons Magic Archer The Log
Skeleton Dragons
Knight The Log Mirror Dark Prince
Mirror
Skeleton Dragons The Log Magic Archer
Dark Prince
Skeleton Dragons The Log Magic Archer
The Log
Skeleton Dragons Fire Spirit Knight Mirror Dark Prince Magic Archer Ram Rider
Magic Archer
Knight Mirror Dark Prince The Log Ram Rider
Ram Rider
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons The Log Magic Archer Ram Rider
Knight Skeleton Dragons Dark Prince The Log Ram Rider
Ram Rider Fire Spirit Knight Skeleton Dragons Dark Prince
Knight Skeleton Dragons Dark Prince Ram Rider
Dark Prince The Log
The Log Fire Spirit Skeleton Dragons Dark Prince Magic Archer
Skeleton Dragons Ram Rider Fire Spirit Magic Archer
Skeleton Dragons The Log Magic Archer Ram Rider
Knight Fire Spirit Dark Prince
Skeleton Dragons Knight Dark Prince The Log Magic Archer Ram Rider
Skeleton Dragons Magic Archer Ram Rider
Fire Spirit Knight Skeleton Dragons Dark Prince The Log Ram Rider
Fire Spirit Skeleton Dragons Dark Prince The Log Magic Archer
Knight Ram Rider
The Log Ram Rider
Knight Skeleton Dragons Dark Prince
Fire Spirit Knight Skeleton Dragons Dark Prince The Log Magic Archer Ram Rider
The Log Fire Spirit Knight Skeleton Dragons Dark Prince Magic Archer Ram Rider
Ram Rider
Skeleton Dragons Dark Prince Fire Spirit Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince
Knight Skeleton Dragons The Log Magic Archer
Knight Dark Prince The Log Ram Rider
Dark Prince Knight The Log Ram Rider
Knight Dark Prince Ram Rider
Fire Spirit Skeleton Dragons Magic Archer Ram Rider
Dark Prince Knight Ram Rider
Knight Dark Prince
Knight Skeleton Dragons Dark Prince The Log Magic Archer
Skeleton Dragons
Knight Dark Prince
Dark Prince The Log
Dark Prince Knight Ram Rider
Skeleton Dragons Magic Archer
Knight Skeleton Dragons Dark Prince The Log Magic Archer
Skeleton Dragons Dark Prince The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Skeleton Dragons The Log
Skeleton Dragons The Log Magic Archer Ram Rider
Skeleton Dragons The Log Magic Archer
Knight Skeleton Dragons Dark Prince The Log
Fire Spirit Skeleton Dragons Dark Prince The Log Magic Archer
Skeleton Dragons Fire Spirit Magic Archer Ram Rider
Fire Spirit Skeleton Dragons The Log Magic Archer
The Log Fire Spirit Skeleton Dragons Magic Archer Ram Rider
The Log Skeleton Dragons Ram Rider
Fire Spirit
Knight Skeleton Dragons Dark Prince The Log Magic Archer Ram Rider
Fire Spirit Skeleton Dragons Magic Archer
Fire Spirit Knight Skeleton Dragons The Log Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons The Log Magic Archer
Skeleton Dragons The Log Magic Archer
Magic Archer Skeleton Dragons The Log
Skeleton Dragons
Fire Spirit Skeleton Dragons Dark Prince The Log Magic Archer
Fire Spirit Skeleton Dragons The Log Magic Archer
Skeleton Dragons The Log Magic Archer
Skeleton Dragons
The Log
Skeleton Dragons The Log
The Log Fire Spirit Skeleton Dragons Dark Prince Magic Archer
The Log Skeleton Dragons Magic Archer Ram Rider
Skeleton Dragons The Log Magic Archer Ram Rider
Skeleton Dragons The Log Magic Archer
Fire Spirit Skeleton Dragons Magic Archer
Skeleton Dragons
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Magic Archer
The Log Magic Archer
Fire Spirit Dark Prince Magic Archer
Fire Spirit Skeleton Dragons Magic Archer Ram Rider
The Log
Knight Skeleton Dragons Dark Prince Magic Archer
The Log Skeleton Dragons Magic Archer
Skeleton Dragons Dark Prince
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Magic Archer
Dark Prince The Log Magic Archer
Skeleton Dragons

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