My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Goblin Hut Wizard Electro Dragon Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Goblin Hut Electro Dragon
Zap
Goblin Hut
Barbarian Barrel
Knight Royal Recruits Goblin Hut Wizard Magic Archer
The Log
Royal Recruits Goblin Hut
Earthquake
Goblin Hut
Arrows
Royal Recruits Goblin Hut
Royal Delivery
Knight Royal Recruits Goblin Hut Wizard Electro Dragon Magic Archer
Fireball
Goblin Hut Wizard Electro Dragon Magic Archer
Poison
Royal Recruits Goblin Hut Wizard Electro Dragon Magic Archer
Lightning
Knight Goblin Hut Wizard Electro Dragon Magic Archer Goblinstein
Rocket
Goblin Hut Wizard Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Earthquake Magic Archer Goblin Hut Wizard Electro Dragon Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Earthquake Magic Archer Goblin Hut

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Earthquake Goblin Hut Wizard Electro Dragon Magic Archer
Royal Recruits
Electro Dragon Magic Archer
Earthquake
Knight Goblin Hut
Goblin Hut
Knight Earthquake Magic Archer
Wizard
Knight
Electro Dragon
Knight Royal Recruits Magic Archer
Magic Archer
Knight Royal Recruits Goblin Hut Electro Dragon
Goblinstein

Defense Synergies 2 5

Knight
Electro Dragon Magic Archer Earthquake Goblin Hut Wizard
Royal Recruits
Earthquake
Knight Goblin Hut
Goblin Hut
Knight Earthquake Wizard
Wizard
Knight Goblin Hut
Electro Dragon
Knight
Magic Archer
Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Royal Recruits Goblin Hut Wizard Electro Dragon Magic Archer
Knight Royal Recruits Goblin Hut Electro Dragon
Goblin Hut Knight Royal Recruits Electro Dragon
Royal Recruits Goblin Hut Knight Electro Dragon
Royal Recruits Earthquake
Earthquake Electro Dragon Magic Archer
Goblin Hut Wizard Electro Dragon Magic Archer
Earthquake Royal Recruits Electro Dragon Magic Archer
Royal Recruits Goblin Hut
Knight Royal Recruits
Knight Royal Recruits Earthquake Goblin Hut Wizard Electro Dragon Magic Archer
Goblin Hut Wizard Electro Dragon Magic Archer
Royal Recruits Goblin Hut Knight Earthquake Wizard Electro Dragon
Wizard Royal Recruits Earthquake Goblin Hut Electro Dragon Magic Archer
Royal Recruits Knight Goblin Hut
Royal Recruits Goblin Hut Goblinstein
Wizard Knight Royal Recruits Goblin Hut Electro Dragon
Knight Royal Recruits Goblin Hut Wizard Electro Dragon Magic Archer
Earthquake Wizard Knight Royal Recruits Goblin Hut Electro Dragon Magic Archer
Royal Recruits Goblin Hut
Royal Recruits Wizard Knight Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Goblin Hut
Knight Wizard Electro Dragon Magic Archer
Royal Recruits Knight Goblin Hut Electro Dragon
Royal Recruits Knight
Royal Recruits Knight Goblin Hut
Wizard Goblinstein Goblin Hut Electro Dragon Magic Archer
Royal Recruits Knight Goblin Hut
Knight Royal Recruits
Royal Recruits Electro Dragon Goblinstein Knight Goblin Hut Magic Archer
Royal Recruits Goblin Hut
Knight Royal Recruits Goblin Hut Electro Dragon
Royal Recruits
Royal Recruits Knight Wizard
Royal Recruits Wizard Electro Dragon Magic Archer
Royal Recruits Goblin Hut Electro Dragon Knight Magic Archer Goblinstein
Royal Recruits Earthquake Goblin Hut Wizard Electro Dragon Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Knight Royal Recruits Electro Dragon
Electro Dragon Magic Archer
Earthquake Goblin Hut Electro Dragon Magic Archer
Earthquake Knight Royal Recruits
Wizard Earthquake Magic Archer Goblinstein
Wizard Goblinstein Electro Dragon Magic Archer
Earthquake Wizard Magic Archer
Earthquake Wizard Electro Dragon Magic Archer
Wizard Electro Dragon
Electro Dragon
Knight Royal Recruits Earthquake Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Earthquake Knight Goblin Hut Magic Archer
Earthquake Electro Dragon Magic Archer
Earthquake Goblin Hut Magic Archer
Earthquake Goblin Hut Wizard Electro Dragon Magic Archer
Earthquake Magic Archer Royal Recruits Goblin Hut Wizard Electro Dragon
Earthquake
Earthquake Wizard Electro Dragon Magic Archer
Earthquake Wizard Electro Dragon Magic Archer
Earthquake Magic Archer
Wizard
Earthquake Royal Recruits Electro Dragon
Earthquake Wizard Electro Dragon Magic Archer Goblinstein
Earthquake Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Magic Archer
Wizard Electro Dragon Magic Archer
Electro Dragon Goblin Hut Wizard Goblinstein
Earthquake Wizard Electro Dragon Magic Archer
Electro Dragon Magic Archer
Earthquake Wizard Magic Archer
Earthquake Royal Recruits Goblin Hut Electro Dragon Magic Archer Goblinstein
Wizard Electro Dragon Magic Archer
Knight Wizard Electro Dragon Magic Archer
Earthquake Wizard Electro Dragon Magic Archer
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Magic Archer
Electro Dragon Magic Archer
Electro Dragon Royal Recruits Magic Archer
Wizard Electro Dragon

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