My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Recruits Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Royal Recruits Flying Machine Hog Rider
Zap
Firecracker Flying Machine
Barbarian Barrel
Knight Firecracker Royal Recruits Bomb Tower
The Log
Firecracker Royal Recruits Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Firecracker Royal Recruits Flying Machine
Royal Delivery
Knight Firecracker Royal Recruits Flying Machine Hog Rider
Fireball
Firecracker Bomb Tower Flying Machine Hog Rider
Poison
Firecracker Royal Recruits Bomb Tower Flying Machine
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Fireball Bomb Tower Flying Machine Hog Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Fireball Flying Machine The Log
Firecracker
Knight Hog Rider Royal Recruits Flying Machine
Royal Recruits
Firecracker Flying Machine Hog Rider
Fireball
Hog Rider Knight The Log
Bomb Tower
Flying Machine
Knight Firecracker Royal Recruits Hog Rider
Hog Rider
Knight Firecracker Fireball The Log Royal Recruits Flying Machine
The Log
Hog Rider Knight Fireball

Defense Synergies 5 9

Knight
Firecracker Bomb Tower Fireball Flying Machine The Log
Firecracker
Knight The Log Royal Recruits Bomb Tower Flying Machine
Royal Recruits
Firecracker The Log
Fireball
The Log Knight Bomb Tower
Bomb Tower
Knight The Log Firecracker Fireball
Flying Machine
Knight Firecracker The Log
Hog Rider
The Log
Firecracker Fireball Bomb Tower Knight Royal Recruits Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits Fireball Flying Machine The Log
Bomb Tower Knight Firecracker Royal Recruits Flying Machine The Log
Bomb Tower Knight Royal Recruits
Royal Recruits Bomb Tower Knight Firecracker
Firecracker Royal Recruits Fireball Bomb Tower The Log
Fireball The Log Firecracker Bomb Tower Flying Machine
Firecracker Fireball Bomb Tower Flying Machine
Royal Recruits Fireball Bomb Tower Flying Machine The Log
Royal Recruits Bomb Tower
Knight Firecracker Royal Recruits
Knight Firecracker Royal Recruits Fireball Bomb Tower Flying Machine The Log
Firecracker Fireball Flying Machine
Royal Recruits Bomb Tower Knight Fireball Flying Machine The Log
Fireball Bomb Tower Firecracker Royal Recruits The Log
Royal Recruits Knight Bomb Tower
Bomb Tower Royal Recruits Fireball The Log
Bomb Tower Knight Firecracker Royal Recruits Fireball
Fireball Bomb Tower Knight Firecracker Royal Recruits Flying Machine The Log
Bomb Tower The Log Knight Firecracker Royal Recruits Fireball Flying Machine
Royal Recruits Bomb Tower
Royal Recruits Knight Firecracker Fireball Bomb Tower Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Fireball
Fireball Knight Firecracker Bomb Tower Flying Machine The Log
Royal Recruits Knight Bomb Tower The Log
Royal Recruits Knight Fireball The Log
Royal Recruits Knight
Firecracker Fireball Bomb Tower Flying Machine
Royal Recruits Knight Fireball Bomb Tower Flying Machine
Knight Royal Recruits Bomb Tower
Royal Recruits Knight Firecracker Fireball Bomb Tower Flying Machine The Log
Royal Recruits
Knight Royal Recruits Bomb Tower Flying Machine
Royal Recruits Fireball The Log
Royal Recruits Knight Fireball Bomb Tower
Royal Recruits Firecracker Fireball Bomb Tower Flying Machine
Royal Recruits Knight Firecracker Fireball Bomb Tower Flying Machine The Log
Firecracker Royal Recruits Fireball Bomb Tower Flying Machine The Log
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Royal Recruits Flying Machine The Log
Firecracker Fireball Flying Machine The Log
Fireball Flying Machine The Log
Knight Firecracker Royal Recruits Fireball Flying Machine The Log
Fireball Firecracker The Log
Firecracker Fireball Flying Machine
Firecracker Flying Machine The Log
Fireball The Log Firecracker Flying Machine
Fireball The Log Firecracker Flying Machine
Fireball
Firecracker Knight Royal Recruits Fireball Flying Machine The Log
Fireball Firecracker Flying Machine
Flying Machine Knight Firecracker Fireball The Log
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine The Log
Firecracker Fireball Flying Machine The Log
Firecracker Royal Recruits Fireball Flying Machine The Log
Fireball
Firecracker Fireball Flying Machine The Log
Firecracker Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Royal Recruits Fireball Flying Machine The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball Firecracker The Log
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Royal Recruits Fireball Flying Machine
Fireball Firecracker Flying Machine
The Log Fireball
Fireball Knight Firecracker Flying Machine
The Log Firecracker Fireball Flying Machine
Fireball
Firecracker Royal Recruits Flying Machine
Firecracker Royal Recruits Fireball Flying Machine The Log
Firecracker Fireball Flying Machine
Firecracker Royal Recruits Fireball Flying Machine The Log
Fireball Firecracker

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