My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tombstone Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Bandit
Giant Snowball
Skeletons Tombstone Dart Goblin Miner
Zap
Skeletons Tombstone Dart Goblin Bandit
Barbarian Barrel
Skeletons Knight Tombstone Dart Goblin Bandit
The Log
Skeletons Tombstone Dart Goblin Bandit
Earthquake
Skeletons Tombstone
Arrows
Skeletons Tombstone Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin Miner Bandit
Fireball
Tombstone Dart Goblin Bandit
Poison
Tombstone Dart Goblin
Lightning
Knight Tombstone Bandit Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Knight Tombstone Dart Goblin Miner Bandit Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Knight Tombstone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Knight Dart Goblin Miner Bandit
Knight
Dart Goblin Giant Snowball Miner
Tombstone
Dart Goblin
Knight Miner Giant Snowball Bandit Monk
Miner
Dart Goblin Giant Snowball Knight Bandit
Bandit
Giant Snowball Dart Goblin Miner
Monk
Dart Goblin

Defense Synergies 3 11

Skeletons
Dart Goblin Giant Snowball Knight Tombstone Bandit Monk
Giant Snowball
Skeletons Knight Dart Goblin Miner Bandit
Knight
Dart Goblin Skeletons Giant Snowball
Tombstone
Dart Goblin Skeletons
Dart Goblin
Skeletons Knight Tombstone Giant Snowball Miner Bandit
Miner
Giant Snowball Dart Goblin
Bandit
Skeletons Giant Snowball Dart Goblin
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Dart Goblin
Skeletons Knight Tombstone Dart Goblin Bandit Monk
Skeletons Giant Snowball Knight Tombstone Dart Goblin Bandit
Skeletons Knight Tombstone Dart Goblin Bandit Monk
Tombstone Monk
Skeletons Giant Snowball Dart Goblin Bandit
Giant Snowball Dart Goblin Tombstone
Dart Goblin Bandit Monk
Skeletons Tombstone
Knight Skeletons Giant Snowball Dart Goblin Miner Bandit
Dart Goblin Skeletons Giant Snowball Knight Tombstone Bandit
Giant Snowball Dart Goblin
Tombstone Skeletons Giant Snowball Knight Bandit
Giant Snowball Tombstone Dart Goblin
Knight Tombstone Bandit
Monk Giant Snowball Bandit
Skeletons Knight Tombstone
Tombstone Giant Snowball Knight Dart Goblin Bandit
Giant Snowball Knight Tombstone Dart Goblin Bandit
Dart Goblin
Giant Snowball Knight Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Tombstone Bandit
Bandit Giant Snowball Knight Miner Monk
Tombstone Bandit Skeletons Knight
Knight Bandit Monk
Skeletons Knight Tombstone Bandit
Skeletons Giant Snowball Dart Goblin Monk
Skeletons Knight Tombstone Dart Goblin Bandit
Knight
Skeletons Giant Snowball Knight Tombstone Bandit Monk
Skeletons Tombstone Dart Goblin
Knight Tombstone Dart Goblin
Monk Giant Snowball
Skeletons Knight Tombstone Bandit
Dart Goblin
Tombstone Skeletons Knight Dart Goblin Monk
Giant Snowball Dart Goblin
Giant Snowball Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Bandit Monk
Monk Giant Snowball Dart Goblin Miner Bandit
Dart Goblin Miner Bandit
Knight Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin Monk
Dart Goblin
Giant Snowball Dart Goblin
Miner Monk Giant Snowball Dart Goblin Bandit
Giant Snowball
Miner Monk Knight Dart Goblin Bandit
Monk Giant Snowball Dart Goblin
Giant Snowball Knight Dart Goblin Miner Bandit
Dart Goblin Bandit Monk
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Bandit
Dart Goblin Bandit
Monk Giant Snowball
Giant Snowball Dart Goblin Bandit Monk
Giant Snowball Dart Goblin Miner Monk
Monk
Giant Snowball
Monk
Giant Snowball Monk
Giant Snowball
Miner Giant Snowball Dart Goblin Bandit Monk
Giant Snowball Miner Bandit Monk
Miner Dart Goblin Bandit
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin Miner Bandit
Giant Snowball Monk
Giant Snowball Monk
Tombstone Dart Goblin Bandit
Giant Snowball Dart Goblin Monk
Miner Knight Dart Goblin
Giant Snowball Dart Goblin
Monk Giant Snowball
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Miner Bandit Monk
Dart Goblin Monk

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