My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel Princess
Zap
Skeletons Bats Firecracker Goblin Barrel Princess
Barbarian Barrel
Skeletons Knight Firecracker Goblin Barrel Princess
The Log
Skeletons Firecracker Goblin Barrel Princess
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Bats Firecracker Goblin Barrel Princess
Royal Delivery
Skeletons Bats Knight Firecracker Goblin Barrel Princess
Fireball
Firecracker Goblin Barrel Princess
Poison
Bats Firecracker Princess
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Knight Firecracker Goblin Barrel Princess Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Firecracker Goblin Barrel
Giant Snowball
Knight Firecracker Goblin Barrel Princess
Knight
Bats Firecracker Goblin Barrel Princess Giant Snowball
Firecracker
Knight Bats Giant Snowball Goblin Barrel Princess
Rocket
Goblin Barrel
Knight Bats Giant Snowball Firecracker Princess
Princess
Knight Giant Snowball Firecracker Goblin Barrel

Defense Synergies 3 11

Skeletons
Bats Giant Snowball Knight Firecracker Princess
Bats
Knight Skeletons Giant Snowball Firecracker
Giant Snowball
Skeletons Bats Knight Firecracker Princess
Knight
Bats Firecracker Princess Skeletons Giant Snowball
Firecracker
Knight Skeletons Bats Giant Snowball Princess
Rocket
Goblin Barrel
Princess
Knight Skeletons Giant Snowball Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker
Skeletons Bats Knight Firecracker
Rocket Skeletons Bats Giant Snowball Knight
Skeletons Bats Knight Firecracker
Firecracker Rocket Princess
Skeletons Bats Giant Snowball Firecracker
Bats Giant Snowball Rocket Firecracker Princess
Rocket
Skeletons Princess
Knight Skeletons Giant Snowball Firecracker
Bats Skeletons Giant Snowball Knight Firecracker Princess
Bats Giant Snowball Firecracker Princess
Skeletons Bats Giant Snowball Knight Rocket
Rocket Bats Giant Snowball Firecracker Princess
Knight
Rocket Giant Snowball
Skeletons Bats Knight Firecracker
Bats Giant Snowball Knight Firecracker
Giant Snowball Bats Knight Firecracker Princess
Bats Giant Snowball Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball
Giant Snowball Knight Firecracker Rocket
Skeletons Bats Knight Rocket
Rocket Bats Knight
Skeletons Knight
Firecracker Rocket Skeletons Bats Giant Snowball Princess
Rocket Skeletons Bats Knight
Knight
Rocket Skeletons Bats Giant Snowball Knight Firecracker
Skeletons
Bats Knight
Rocket Giant Snowball
Rocket Skeletons Knight
Firecracker Princess
Skeletons Bats Knight Firecracker Rocket
Bats Giant Snowball Firecracker Princess
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Rocket
Firecracker Giant Snowball Princess
Rocket
Knight Firecracker Rocket
Rocket Giant Snowball Firecracker
Firecracker Bats Giant Snowball Rocket Princess
Firecracker Princess
Giant Snowball Firecracker Princess
Giant Snowball Firecracker
Rocket Bats Giant Snowball
Firecracker Rocket Knight Princess
Giant Snowball Firecracker Rocket Princess
Rocket Giant Snowball Knight Firecracker Princess
Firecracker Rocket Princess
Princess Giant Snowball Firecracker
Rocket Giant Snowball Firecracker Princess
Firecracker Rocket Princess
Giant Snowball Rocket
Bats Rocket
Rocket Giant Snowball Firecracker Princess
Rocket Giant Snowball Firecracker Princess
Rocket
Rocket Giant Snowball Princess
Rocket
Rocket Giant Snowball
Giant Snowball Firecracker Princess
Firecracker Giant Snowball Princess
Giant Snowball Princess
Rocket Firecracker
Bats Giant Snowball Firecracker Princess
Rocket Bats Giant Snowball Firecracker
Giant Snowball
Giant Snowball Rocket
Rocket Giant Snowball Firecracker Princess
Rocket Giant Snowball Firecracker Princess
Bats Rocket Princess
Rocket Giant Snowball Firecracker Princess
Knight Firecracker Rocket Princess
Giant Snowball Firecracker Princess
Rocket Giant Snowball
Firecracker
Bats Giant Snowball Firecracker Rocket Princess
Firecracker Bats Giant Snowball Rocket Princess
Giant Snowball Firecracker Rocket Princess
Firecracker Rocket

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