My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Cannon Cart Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Cannon Cart Miner
Giant Snowball
Skeletons Bats Miner
Zap
Skeletons Bats Mortar Cannon Cart
Barbarian Barrel
Skeletons Knight Mortar Cannon Cart
The Log
Skeletons Cannon Cart
Earthquake
Skeletons Mortar
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Cannon Cart Miner
Fireball
Mortar Cannon Cart
Poison
Bats Mortar
Lightning
Knight Mortar Cannon Cart Monk
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Miner Mortar Cannon Cart Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Miner Mortar Cannon Cart
Knight
Bats Mortar Cannon Cart The Log Miner
Mortar
Knight Miner Bats The Log
Cannon Cart
The Log Bats Knight Miner
The Log
Cannon Cart Knight Mortar Miner
Miner
Bats Mortar Knight Cannon Cart The Log
Monk

Defense Synergies 1 14

Skeletons
Bats Knight Mortar Cannon Cart The Log Monk
Bats
Knight Skeletons Mortar Cannon Cart The Log
Knight
Bats Skeletons Mortar Cannon Cart The Log
Mortar
Skeletons Bats Knight The Log
Cannon Cart
Skeletons Bats Knight
The Log
Skeletons Bats Knight Mortar Miner
Miner
The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Mortar The Log
Skeletons Bats Knight Mortar Cannon Cart The Log Monk
Mortar Skeletons Bats Knight Cannon Cart
Skeletons Bats Knight Mortar Cannon Cart Monk
The Log Monk
The Log Skeletons Bats Cannon Cart
Bats Mortar
Cannon Cart The Log Monk
Skeletons Mortar
Knight Skeletons Cannon Cart Miner
Bats Skeletons Knight Cannon Cart The Log
Bats
Mortar Skeletons Bats Knight Cannon Cart The Log
Bats Mortar Cannon Cart The Log
Knight Mortar Cannon Cart
Monk Mortar The Log
Skeletons Bats Knight Mortar Cannon Cart
Mortar Bats Knight Cannon Cart The Log
Mortar The Log Bats Knight Cannon Cart
Mortar Cannon Cart
Bats Knight Cannon Cart The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Cannon Cart
Knight Mortar Cannon Cart The Log Miner Monk
Skeletons Bats Knight Cannon Cart The Log
Bats Knight Cannon Cart The Log Monk
Skeletons Knight Cannon Cart
Skeletons Bats Monk
Skeletons Bats Knight Cannon Cart
Knight Cannon Cart
Skeletons Bats Knight Mortar Cannon Cart The Log Monk
Skeletons
Bats Knight Cannon Cart
Monk The Log
Cannon Cart Skeletons Knight
Cannon Cart
Skeletons Bats Knight Mortar Cannon Cart The Log Monk
Bats Cannon Cart The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log Monk
Mortar Monk The Log Miner
Cannon Cart The Log Miner
Cannon Cart Knight The Log
Mortar The Log
Bats Monk
Mortar The Log
The Log
The Log Miner Monk Mortar
Bats
Miner Monk Knight Mortar Cannon Cart The Log
Monk
Knight Mortar Cannon Cart The Log Miner
Mortar Cannon Cart Monk
Mortar Cannon Cart The Log
Mortar Cannon Cart The Log
Mortar Cannon Cart The Log
Monk Mortar
Bats
Mortar The Log Monk
Mortar The Log Miner Monk
The Log Monk
The Log Monk
Mortar Cannon Cart The Log Monk
The Log Mortar
Mortar The Log Miner Monk
Mortar The Log Miner Monk
Miner Mortar The Log
Bats
Bats
Mortar The Log Miner
Monk
The Log Monk
Bats Cannon Cart
Monk
The Log
Miner Knight Cannon Cart
The Log Mortar
Monk
Cannon Cart
Bats The Log
Bats
Mortar Cannon Cart The Log Miner Monk
Cannon Cart
Mortar Monk

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