My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Dart Goblin Miner
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Knight Firecracker Dart Goblin
The Log
Skeletons Firecracker Dart Goblin
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Dart Goblin
Royal Delivery
Skeletons Knight Firecracker Dart Goblin Miner
Fireball
Firecracker Dart Goblin
Poison
Firecracker Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Knight Firecracker Dart Goblin Miner Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Dart Goblin The Log Miner
Firecracker
Knight Miner Dart Goblin Mirror
Dart Goblin
Knight Miner Firecracker Mirror The Log
Mirror
The Log Miner Firecracker Dart Goblin
The Log
Mirror Knight Dart Goblin Miner
Miner
Firecracker Dart Goblin Mirror Knight The Log Golden Knight
Golden Knight
Miner

Defense Synergies 4 14

Skeletons
Dart Goblin Knight Firecracker The Log
Knight
Firecracker Dart Goblin Skeletons The Log
Firecracker
Knight The Log Skeletons Dart Goblin Mirror Golden Knight
Dart Goblin
Skeletons Knight Firecracker Mirror The Log Miner Golden Knight
Mirror
Firecracker Dart Goblin The Log
The Log
Firecracker Skeletons Knight Dart Goblin Mirror Miner Golden Knight
Miner
Dart Goblin The Log
Golden Knight
Firecracker Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin The Log Golden Knight
Skeletons Knight Firecracker Dart Goblin The Log
Skeletons Knight Dart Goblin
Skeletons Knight Firecracker Dart Goblin
Firecracker The Log
The Log Skeletons Firecracker Dart Goblin
Dart Goblin Firecracker
Dart Goblin The Log Golden Knight
Skeletons
Knight Skeletons Firecracker Dart Goblin Miner
Dart Goblin Skeletons Knight Firecracker The Log
Firecracker Dart Goblin
Skeletons Knight The Log
Firecracker Dart Goblin The Log Golden Knight
Knight
The Log
Skeletons Knight Firecracker
Knight Firecracker Dart Goblin The Log Golden Knight
The Log Knight Firecracker Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Firecracker The Log Miner
Skeletons Knight The Log Golden Knight
Knight The Log
Skeletons Knight
Firecracker Skeletons Dart Goblin
Skeletons Knight Dart Goblin
Knight
Skeletons Knight Firecracker The Log
Skeletons Dart Goblin
Knight Dart Goblin Golden Knight
The Log
Skeletons Knight Golden Knight
Firecracker Dart Goblin
Skeletons Knight Firecracker Dart Goblin The Log Golden Knight
Firecracker Dart Goblin The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin The Log Golden Knight
Firecracker Dart Goblin The Log Miner Golden Knight
Dart Goblin The Log Miner
Knight Firecracker Dart Goblin The Log
Firecracker The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Miner Firecracker Dart Goblin Golden Knight
Firecracker Miner Knight Dart Goblin The Log Golden Knight
Firecracker Dart Goblin
Knight Firecracker Dart Goblin The Log Miner Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Golden Knight
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Miner Golden Knight
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Miner Dart Goblin Golden Knight
The Log Miner Golden Knight
Miner Firecracker Dart Goblin The Log Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin The Log Miner
Firecracker
Firecracker The Log
Dart Goblin
Firecracker Dart Goblin
The Log
Miner Knight Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin The Log Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin The Log Miner Golden Knight
Firecracker Dart Goblin

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