My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Suspicious Bush Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Inferno Dragon
Giant Snowball
Skeletons Miner Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Knight
The Log
Skeletons Suspicious Bush
Earthquake
Skeletons
Arrows
Skeletons Suspicious Bush
Royal Delivery
Skeletons Knight Miner Inferno Dragon
Fireball
Suspicious Bush Inferno Dragon
Poison
Suspicious Bush
Lightning
Knight Inferno Dragon Monk
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Delivery Suspicious Bush Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Arrows Knight Royal Delivery Miner Inferno Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Suspicious Bush Arrows Knight

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Miner
Knight
Arrows Miner
Royal Delivery
Suspicious Bush
Miner
Miner
Arrows Knight Suspicious Bush Inferno Dragon
Inferno Dragon
Miner
Monk

Defense Synergies 1 8

Skeletons
Knight Royal Delivery Inferno Dragon Monk
Arrows
Knight Royal Delivery Monk
Knight
Royal Delivery Skeletons Arrows
Royal Delivery
Knight Skeletons Arrows Inferno Dragon
Suspicious Bush
Miner
Inferno Dragon
Skeletons Royal Delivery
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Inferno Dragon Skeletons Knight Royal Delivery Monk
Skeletons Knight Royal Delivery Inferno Dragon
Inferno Dragon Skeletons Knight Monk
Arrows Royal Delivery Monk
Arrows Royal Delivery Skeletons
Inferno Dragon Arrows Royal Delivery
Arrows Monk
Inferno Dragon Skeletons
Knight Skeletons Royal Delivery Miner
Skeletons Arrows Knight Royal Delivery
Arrows Inferno Dragon Royal Delivery
Skeletons Knight Royal Delivery
Arrows Royal Delivery
Inferno Dragon Knight
Monk Royal Delivery Inferno Dragon
Skeletons Arrows Knight Royal Delivery
Arrows Royal Delivery Knight
Arrows Royal Delivery Knight Inferno Dragon
Inferno Dragon
Arrows Knight Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery
Royal Delivery Arrows Knight Miner Inferno Dragon Monk
Royal Delivery Skeletons Knight
Knight Royal Delivery Monk
Skeletons Knight Royal Delivery Inferno Dragon
Arrows Royal Delivery Skeletons Monk
Royal Delivery Skeletons Knight
Knight Royal Delivery Inferno Dragon
Royal Delivery Skeletons Knight Inferno Dragon Monk
Skeletons Royal Delivery Inferno Dragon
Inferno Dragon Knight
Monk Arrows Royal Delivery
Royal Delivery Skeletons Knight
Skeletons Knight Royal Delivery Inferno Dragon Monk
Arrows Royal Delivery Inferno Dragon
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Monk
Arrows Monk Miner
Arrows Miner
Arrows Knight
Arrows
Arrows Monk
Arrows
Arrows
Arrows Miner Monk
Miner Monk Arrows Knight
Monk Arrows
Knight Miner
Arrows Monk
Arrows
Arrows
Arrows
Monk Arrows
Arrows Monk
Arrows Miner Monk
Monk
Arrows
Monk
Arrows Monk
Arrows
Inferno Dragon
Arrows Miner Monk
Arrows Miner Monk
Miner Arrows
Arrows
Arrows Miner
Arrows Monk
Arrows Monk
Arrows Monk
Arrows
Miner Knight
Arrows
Monk Arrows
Miner Monk
Inferno Dragon
Monk

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